Replay-derived match flow, timings, and composition.

Advanced match analysis

Pfosten1997 + Chris Deluxe vs Rujveld + [DUWA] Mr_Bowy_NL

Queue
Ranked 2v2 Supremacy
Map
Mount Olympus
Map Seed
6634
Duration
24:38
Patch
19.17020
Played
· 16 hours ago
Mount Olympus map preview
MapMount Olympus
Defeat Team Elo 1323
Pfosten1997 Isis · Elo 1323 -13
Chris Deluxe Freyr · Elo 1323 -13
24:38 Match length
Victory Team Elo 1420
Rujveld Tsukuyomi · Elo 1217 +21
[DUWA] Mr_Bowy_NL Freyr · Elo 1622 +5
36.4% win probability Pre-match · Rujveld + [DUWA] Mr_Bowy_NL favored win probability 63.6%
Key momentsIn match order
First pressure
2:03 [DUWA] Mr_Bowy_NL Hersir trained
Fastest Classical
4:30* Chris Deluxe Ullr · estimated
First extra TC
5:33 [DUWA] Mr_Bowy_NL Town Center
Armory timing
5:38 Chris Deluxe Armory
Market timing
7:16 Pfosten1997 Market
Fortress timing
9:00 Pfosten1997 Migdol Stronghold
Fastest Heroic
9:59* Pfosten1997 Nephthys · estimated
Fastest Mythic
14:30* Pfosten1997 Thoth · estimated

Pfosten1997

Isis · Blue · Team 1
Loss 1323 -13
EAPM
38.5
Favorite unit
Axeman
55 fielded
Largest army
94
First expansion
20:15
Age path
BastClassical · Est. start 4:21
NephthysHeroic · Est. start 8:44
ThothMythic · Est. start 12:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,700 total resource volume
Large army production94 military units
No post-game awards

Rujveld

Tsukuyomi · Red · Team 2
Win 1217 +21
EAPM
47.7
Favorite unit
Naginata Rider
35 fielded
Largest army
149
First expansion
7:00
Age path
Inari OkamiClassical · Research start 4:01
FujinHeroic · Est. start 10:47
OkuninushiMythic · Est. start 18:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production149 military units
No post-game awards

Chris Deluxe

Freyr · Cyan · Team 1
Loss 1323 -13
EAPM
34.7
Favorite unit
Throwing Axeman
46 fielded
Largest army
160
First expansion
20:18
Age path
UllrClassical · Research start 3:30
AegirHeroic · Research start 14:07
HelMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling22 wall build events
Large army production160 military units
No post-game awards

[DUWA] Mr_Bowy_NL

Freyr · Green · Team 2
Win 1622 +5
EAPM
45.6
Favorite unit
Berserk
84 fielded
Largest army
293
First expansion
5:33
Age path
FreyjaClassical · Research start 4:22
BragiHeroic · Est. start 8:53
VidarMythic · Est. start 15:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling31 wall build events
Large army production293 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Pfosten1997

Bought

Food800
Wood200

Sold

Wood700
Total player market volume1,700

Rujveld

Bought

No buys

Sold

No sells

Total player market volume0

Chris Deluxe

Bought

No buys

Sold

No sells

Total player market volume0

[DUWA] Mr_Bowy_NL

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pfosten1997

Army · 94

Units

Axeman55
War Elephant13
Sphinx12
Mercenary Cavalry6
Chariot Archer5
Phoenix2
Camel Rider1
Buildings 17 types
House16
Farm13
Granary7
Obelisk6
Mining Camp5
Barracks3
Lumber Camp2
Migdol Stronghold2
Temple2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
Wall1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

Rujveld

Army · 149

Units

Naginata Rider35
Yumi Archer25
Yumi Horse Archer24
Daimyo18
Yari Spearman17
Bushi16
Oyumi4
Jorogumo3
Kitsune3
Oni2
Onmoraki2
Buildings 14 types
Farm35
House28
Shrine Japanese9
Watermill8
Guardhouse6
Mining Camp Japanese6
Stable Japanese6
Armory3
Castle2
Market2
Wall2
Sentry Tower1
Temple1
Town Center1
God powers 7 invoked
New Moon2
Smiting Gust2
Swampland2
Sacred Gate1

Chris Deluxe

Army · 160

Units

Throwing Axeman46
Hirdman31
Raiding Cavalry15
Portable Ram14
Jarl11
Godi10
Huskarl9
Hersir8
Berserk5
Draugr5
Mountain Giant5
Ballista1
Buildings 11 types
Farm25
Wall22
House16
Longhouse4
Market4
Great Hall3
Ox Cart Building3
Temple2
Armory1
Sentry Tower1
Town Center1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Nidhogg1
Tempest1

[DUWA] Mr_Bowy_NL

Army · 293

Units

Berserk84
Hirdman68
Huskarl51
Throwing Axeman50
Portable Ram22
Ballista7
Godi4
Hersir4
Fafnir2
Valkyrie1
Buildings 11 types
Wall31
House24
Farm23
Ox Cart Building11
Longhouse7
Hill Fort6
Town Center3
Armory2
Great Hall2
Market2
Temple1
God powers 4 invoked
Flaming Weapons1
Forest Fire1
Gullinbursti1
Inferno1