Replay-derived match flow, timings, and composition.

Advanced match analysis

WhiskeyJack + jimbo + psyKP's^_^KaEl vs Luss + ocin2802 + Gombr

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
8422
Duration
17:09
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 916
WhiskeyJack Zeus · Elo 935 -13
jimbo Amaterasu · Elo 956 -14
psyKP's^_^KaEl Kronos · Elo 857 -35
17:09 Match length
Victory Team Elo 1023
Luss Demeter · Elo 980 +15
ocin2802 Gaia · Elo 1029 +12
Gombr Demeter · Elo 1061 +11
35.1% win probability Pre-match · Luss + ocin2802 + Gombr favored win probability 64.9%
Key momentsIn match order
Fastest Classical
3:45* Gombr Pan · estimated
Market timing
4:49 Luss Market
First extra TC
5:19 ocin2802 Town Center
Armory timing
5:22 Gombr Armory
Fastest Heroic
7:20* Gombr Hestia · estimated
First pressure
8:00 Gombr Fortress
Fortress timing
8:00 Gombr Fortress
Fastest Mythic
11:35* Gombr Hera · estimated

WhiskeyJack

Zeus · Blue · Team 1
Loss 935 -13
EAPM
20.3
Favorite unit
Hoplite
6 fielded
Total score
15,268
Military score
2,783
Economic score
12,284
Kills score
201
Units killed
6
Units lost
56
Buildings razed
0
Largest army
15
First expansion
6:34
Age path
AthenaClassical · Research start 3:54
ApolloHeroic · Research start 10:34
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Most Deaths

Luss

Demeter · Pink · Team 2
Win 980 +15
EAPM
6.0
Favorite unit
—
Total score
19,994
Military score
6,250
Economic score
13,744
Kills score
0
Units killed
0
Units lost
1
Buildings razed
0
Largest army
0
First expansion
—
Age path
PanClassical · Research start 3:44
HestiaHeroic · Research start 12:12
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

jimbo

Amaterasu · Yellow · Team 1
Loss 956 -14
EAPM
14.5
Favorite unit
Bushi
17 fielded
Total score
22,759
Military score
8,220
Economic score
14,539
Kills score
0
Units killed
0
Units lost
24
Buildings razed
0
Largest army
38
First expansion
6:12
Age path
Ame No UzumeClassical · Est. start 3:36
RaijinHeroic · Research start 8:36
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Most Improvements

ocin2802

Gaia · Purple · Team 2
Win 1029 +12
EAPM
19.5
Favorite unit
Caladria
16 fielded
Total score
25,624
Military score
6,655
Economic score
18,929
Kills score
40
Units killed
1
Units lost
1
Buildings razed
0
Largest army
23
First expansion
5:19
Age path
OceanusClassical · Research start 4:13
TheiaHeroic · Research start 13:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Resources

psyKP's^_^KaEl

Kronos · Cyan · Team 1
Loss 857 -35
EAPM
15.4
Favorite unit
Destroyer
14 fielded
Total score
18,862
Military score
4,080
Economic score
14,764
Kills score
18
Units killed
1
Units lost
36
Buildings razed
0
Largest army
38
First expansion
8:05
Age path
PrometheusClassical · Research start 5:05
RheiaHeroic · Research start 8:44
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Gombr

Demeter · Grey · Team 2
Win 1061 +11
EAPM
49.8
Favorite unit
Hamadryad
56 fielded
Total score
33,943
Military score
14,352
Economic score
15,031
Kills score
4,779
Units killed
125
Units lost
4
Buildings razed
31
Largest army
64
First expansion
13:19
Age path
PanClassical · Research start 2:45
HestiaHeroic · Research start 6:05
HeraMythic · Research start 9:35
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

WhiskeyJackLussjimboocin2802psyKP's^_^KaElGombr
Score composition MilitaryEconomyKills score
WhiskeyJack 15,268
12,284
Luss 19,994
6,25013,744
jimbo 22,759
8,22014,539
ocin2802 25,624
6,65518,929
psyKP's^_^KaEl 18,862
4,08014,764
Gombr 33,943
14,35215,0314,779
Units killed vs lost KilledLost
WhiskeyJack 6 / 56
56
Luss 0 / 1
jimbo 0 / 24
24
ocin2802 1 / 1
psyKP's^_^KaEl 1 / 36
36
Gombr 125 / 4
125

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WhiskeyJack

Army · 15

Units

Hoplite6
Jason4
Heracles3
Odysseus2

Technologies8 researched

Hand Axe3:38
Pickaxe4:39
Husbandry10:15
Crenellations10:55
Medium Infantry12:48
Bow Saw12:56
Copper Weapons13:42
Plow14:53
Buildings 10 types
House12
Wall10
Farm8
Storehouse8
Granary5
Military Academy3
Town Center2
Armory1
Fortress1
Temple1
God powers 4 invoked
Bolt2
Restoration1
Underworld Passage1

Luss

Army · 0

Units

No military units recorded.

Technologies10 researched

Plow5:52
Hand Axe7:46
Crenellations9:22
Pickaxe9:56
Bow Saw14:13
Shaft Mine14:35
Medium Archers15:28
Copper Weapons15:31
Copper Armor15:31
Copper Shields15:32
Buildings 8 types
Farm15
House5
Storehouse3
Archery Range1
Armory1
Granary1
Market1
Temple1
God powers 1 invoked
Communal Hearth1

jimbo

Army · 38

Units

Bushi17
Onna Musha17
Samurai2
Yumi Archer2

Technologies12 researched · 3 pre-queued

Pickaxe3:54
Hand AxePre-queued · 3:56
Plow9:51
Copper Weapons11:13
Copper Armor11:13
Copper Shields11:13
Ballistics11:14
Medium Dojo Soldiers11:20
Medium Guardhouse SoldiersPre-queued · 11:24
Shaft Mine11:34
Bow SawPre-queued · 11:36
Heavy Guardhouse Soldiers15:21
Bronze Weapons15:23
Bronze Armor15:23
Bronze Shields15:23
Buildings 11 types
House17
Watermill9
Farm7
Dojo3
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Goshinboku1
Thunder Burst1

ocin2802

Army · 23

Units

Caladria16
Dryad7

Technologies5 researched

Hand Axe6:28
Pickaxe6:28
Bow Saw7:17
Shaft Mine7:33
Plow11:54
Buildings 6 types
Farm9
Manor8
Economic Guild1
Market1
Temple1
Town Center1
God powers 4 invoked
Hesperides Tree2
Carnivora1
Gaia Forest1

psyKP's^_^KaEl

Army · 38

Units

Destroyer14
Katapeltes6
Turma6
Arcus4
Murmillo4
Cheiroballista2
Oracle2

Technologies8 researched

Hand Axe10:21
Pickaxe10:21
Medium Infantry12:05
Copper Weapons12:35
Copper Armor12:35
Copper Shields12:37
Ballistics12:37
Heavy Infantry15:24
Buildings 9 types
Manor6
Armory1
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Palace1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Gombr

Army · 64

Units

Hamadryad56
Lykaon Villager3
Orpheus2
Icarus1
Iolaus1
Midas1

Technologies2 researched

Pickaxe6:57
Hand Axe6:58
Buildings 7 types
House12
Temple4
Town Center2
Armory1
Fortress1
Granary1
Storehouse1
God powers 2 invoked
Lightning Storm2