Replay-derived match flow, timings, and composition.

Advanced match analysis

Ergail vs Zerrer

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
25225
Duration
23:38
Patch
19.17020
Played
· 16 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Ergail Loki · Elo 1222 -4
23:38 Match length
Winner
Zerrer Hades · Elo 1547 +4
13.3% win probability Pre-match · Zerrer favored win probability 86.7%
Key momentsIn match order
First pressure
2:33 Ergail Hersir trained
Fastest Classical
3:44* Zerrer Athena · estimated
First extra TC
4:23 Zerrer Town Center
Armory timing
7:55 Ergail Armory
Market timing
9:04 Ergail Market
Fastest Heroic
10:40* Ergail Njord · estimated
Fortress timing
14:01 Zerrer Fortress
Fastest Mythic
18:30* Zerrer Hephaestus · estimated

Ergail

Loki · Blue
Loss 1222 -4
EAPM
62.2
Favorite unit
Throwing Axeman
47 fielded
Largest army
133
First expansion
13:47
Age path
ForsetiClassical · Est. start 2:52
NjordHeroic · Est. start 9:25
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy600 total resource volume
Large army production133 military units
No post-game awards

Zerrer

Hades · Red
Win 1547 +4
EAPM
53.3
Favorite unit
Toxotes
77 fielded
Largest army
176
First expansion
4:23
Age path
AthenaClassical · Est. start 2:44
ApolloHeroic · Est. start 10:33
HephaestusMythic · Est. start 16:30
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling29 wall build events
Large army production176 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Ergail

Bought

Food300

Sold

Wood300
Total player market volume600

Zerrer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ergail

Army · 133

Units

Throwing Axeman47
Raiding Cavalry36
Hersir23
Berserk8
Huskarl8
Jarl5
Mountain Giant4
Troll2
Buildings 11 types
House25
Farm13
Wall11
Great Hall6
Longhouse5
Ox Cart Building3
Hill Fort2
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Healing Spring1
Spy1
Walking Woods1

Zerrer

Army · 176

Units

Toxotes77
Hoplite50
Hypaspist39
Achilles4
Ajax2
Chiron2
Minotaur1
Perseus1
Buildings 12 types
Farm41
Wall29
House17
Storehouse11
Military Academy8
Fortress7
Archery Range6
Granary5
Sentry Tower4
Town Center4
Armory2
Temple1
God powers 4 invoked
Plenty Vault1
Restoration1
Sentinel1
Underworld Passage1