Advanced match analysis
Ergail vs Zerrer
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 25225
- Duration
- 23:38
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Ergail
Loki · Elo 1222 -4
23:38
Match length
Winner
Zerrer
Hades · Elo 1547 +4
13.3% win probability
Pre-match · Zerrer favored
win probability 86.7%
Key momentsIn match order
Ergail
Loki · Blue- EAPM
- 62.2
- Favorite unit
- Throwing Axeman 47 fielded
- Largest army
- 133
- First expansion
- 13:47
Age path
ForsetiClassical · Est. start 2:52
NjordHeroic · Est. start 9:25
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy600 total resource volume
Large army production133 military units
No post-game awards
Zerrer
Hades · Red- EAPM
- 53.3
- Favorite unit
- Toxotes 77 fielded
- Largest army
- 176
- First expansion
- 4:23
Age path
AthenaClassical · Est. start 2:44
ApolloHeroic · Est. start 10:33
HephaestusMythic · Est. start 16:30
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling29 wall build events
Large army production176 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Ergail
Bought
Sold
Total player market volume600
Zerrer
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.