Replay-derived match flow, timings, and composition.

Advanced match analysis

bvarelar vs Green_Touch

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
14954
Duration
30:25
Patch
19.17020
Played
· 16 hours ago
Savannah map preview
MapSavannah
Winner
bvarelar Oranos · Elo 1027 +13
30:25 Match length
Defeated
Green_Touch Thor · Elo 946 -13
61.5% win probability Pre-match · bvarelar favored win probability 38.5%
Key momentsIn match order
Armory timing
1:27 Green_Touch Dwarven Armory
Fastest Classical
3:55* bvarelar Oceanus · estimated
First pressure
3:58 bvarelar Military Barracks
Fastest Heroic
11:32* bvarelar Hyperion · estimated
First extra TC
15:27 bvarelar Town Center
Fortress timing
16:32 bvarelar Palace
Market timing
26:09 Green_Touch Market
Fastest Mythic
29:05* bvarelar Helios · estimated

bvarelar

Oranos · Blue
Win 1027 +13
EAPM
26.5
Favorite unit
Arcus
51 fielded
Largest army
191
First expansion
15:27
Age path
OceanusClassical · Research start 2:55
HyperionHeroic · Research start 10:17
HeliosMythic · Research start 27:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling26 wall build events
Large army production191 military units
No post-game awards

Green_Touch

Thor · Green
Loss 946 -13
EAPM
46.9
Favorite unit
Throwing Axeman
121 fielded
Largest army
322
First expansion
15:41
Age path
ForsetiClassical · Est. start 5:15
BragiHeroic · Est. start 17:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy700 total resource volume
Large army production322 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

bvarelar

Bought

No buys

Sold

No sells

Total player market volume0

Green_Touch

Bought

No buys

Sold

Food200
Wood500
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bvarelar

Army · 191

Units

Arcus51
Contarius39
Destroyer29
Turma21
Murmillo15
Fanatic11
Cheiroballista9
Katapeltes9
Fire Siphon5
Caladria2
Buildings 13 types
Wall26
Farm15
Manor8
Military Barracks6
Palace6
Sky Passage4
Town Center4
Counter Barracks3
Mirror Tower3
Sentry Tower3
Armory1
Economic Guild1
Temple1
God powers 1 invoked
Carnivora1

Green_Touch

Army · 322

Units

Throwing Axeman121
Raiding Cavalry65
Hirdman55
Huskarl35
Hersir16
Berserk13
Troll9
Jarl4
Portable Ram3
Godi1
Buildings 12 types
Farm51
House27
Wall20
Sentry Tower12
Great Hall7
Ox Cart Building7
Longhouse5
Hill Fort4
Dwarven Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Healing Spring1