Replay-derived match flow, timings, and composition.

Advanced match analysis

Kasperskis vs H700JACDPC

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
29467
Duration
16:14
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Defeated
Kasperskis Zeus · Elo 301 -1
16:14 Match length
Winner
H700JACDPC Zeus · Elo 1071 +1
1.2% win probability Pre-match · H700JACDPC favored win probability 98.8%
Key momentsIn match order
Fastest Classical
4:29* H700JACDPC Hermes · estimated
First extra TC
5:02 H700JACDPC Town Center
First pressure
6:06 Kasperskis Military Academy
Armory timing
9:21 H700JACDPC Armory
Fastest Heroic
16:03* H700JACDPC Apollo · estimated

Kasperskis

Zeus · Blue
Loss 301 -1
EAPM
10.6
Favorite unit
Hoplite
6 fielded
Largest army
7
First expansion
9:45
Age path
AthenaClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

H700JACDPC

Zeus · Red
Win 1071 +1
EAPM
46.7
Favorite unit
Centaur
3 fielded
Largest army
4
First expansion
5:02
Age path
HermesClassical · Est. start 3:29
ApolloHeroic · Research start 14:48
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kasperskis

Army · 7

Units

Hoplite6
Heracles1
Buildings 9 types
Farm4
House3
Granary2
Storehouse2
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Bolt1

H700JACDPC

Army · 4

Units

Centaur3
Jason1
Buildings 9 types
House20
Farm14
Storehouse7
Granary6
Town Center3
Archery Range2
Armory2
Military Academy2
Temple1
God powers 1 invoked
Bolt1