Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs SLIDT MAKKER

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
28819
Duration
16:25
Patch
19.17020
Played
· 10 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
tanahanzo Tezcatlipoca · Elo 968 -19
16:25 Match length
Winner
SLIDT MAKKER Kronos · Elo 951 +19
52.4% win probability Pre-match · tanahanzo favored · Upset win probability 47.6%
Key momentsIn match order
First pressure
3:27 tanahanzo Warrior Priest trained
Fastest Classical
4:47* tanahanzo Malinalxochitl · estimated
Market timing
5:25 tanahanzo Market
Armory timing
6:10 SLIDT MAKKER Armory
First extra TC
7:53 SLIDT MAKKER Town Center
Fastest Heroic
11:17* SLIDT MAKKER Hyperion · estimated
Fortress timing
13:55 SLIDT MAKKER Palace

tanahanzo

Tezcatlipoca · Blue
Loss 968 -19
EAPM
37.4
Favorite unit
Warrior Priest
23 fielded
Largest army
56
First expansion
12:23
Age path
MalinalxochitlClassical · Est. start 3:47
CoyolxauhquiHeroic · Est. start 14:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

SLIDT MAKKER

Kronos · Red
Win 951 +19
EAPM
18.0
Favorite unit
Promethean
20 fielded
Largest army
33
First expansion
7:53
Age path
PrometheusClassical · Research start 3:57
HyperionHeroic · Research start 10:02
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 56

Units

Warrior Priest23
Tequihua Archer21
Ocelotl Warrior6
Tlamanih Spearman4
Coyote Warrior1
Quimichin Spy1
Buildings 8 types
House14
Calpulli4
Market3
War Hut3
Armory1
Nobles Hut1
Temple1
Town Center1
God powers 2 invoked
Infestation1
Obsidian Mirror1

SLIDT MAKKER

Army · 33

Units

Promethean20
Murmillo6
Oracle6
Destroyer1
Buildings 9 types
Farm11
Manor6
Wall6
Palace3
Temple2
Armory1
Economic Guild1
Military Barracks1
Town Center1
God powers 5 invoked
Valor4
Chaos1