Replay-derived match flow, timings, and composition.

Advanced match analysis

H700JACDPC vs DennisMakotoito

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
11586
Duration
23:23
Patch
19.17020
Played
· 10 hours ago
Steppe map preview
MapSteppe
Defeated
H700JACDPC Zeus · Elo 1085 -14
23:23 Match length
Winner
DennisMakotoito Quetzalcoatl · Elo 1153 +14
40.3% win probability Pre-match · DennisMakotoito favored win probability 59.7%
Key momentsIn match order
First pressure
3:25 DennisMakotoito Warrior Priest trained
Fastest Classical
4:05* H700JACDPC Athena · estimated
First extra TC
9:21 DennisMakotoito Town Center
Armory timing
11:07 DennisMakotoito Armory
Fastest Heroic
13:52* DennisMakotoito Coatlicue · estimated
Market timing
20:55 H700JACDPC Market
Fortress timing
21:30 H700JACDPC Fortress

H700JACDPC

Zeus · Blue
Loss 1085 -14
EAPM
53.2
Favorite unit
Minotaur
3 fielded
Largest army
7
First expansion
18:36
Age path
AthenaClassical · Est. start 3:05
ApolloHeroic · Est. start 15:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy400 total resource volume
No post-game awards

DennisMakotoito

Quetzalcoatl · Red
Win 1153 +14
EAPM
42.3
Favorite unit
Jaguar Rider
35 fielded
Largest army
147
First expansion
9:21
Age path
HuehuecoyotlClassical · Est. start 4:01
CoatlicueHeroic · Est. start 12:37
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production147 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

H700JACDPC

Bought

Wood400

Sold

No sells

Total player market volume400

DennisMakotoito

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

H700JACDPC

Army · 7

Units

Minotaur3
Heracles2
Jason1
Odysseus1
Buildings 12 types
House16
Farm10
Wall9
Storehouse7
Granary5
Military Academy4
Archery Range3
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 6 invoked
Restoration3
Bolt2
Underworld Passage1

DennisMakotoito

Army · 147

Units

Jaguar Rider35
Warrior Priest30
Eagle Warrior28
Shorn One18
Tequihua Archer15
Ocelotl Warrior14
Otontin4
Quimichin Spy3
Buildings 9 types
Farm20
House14
Calpulli12
Nobles Hut3
Armory2
Great Temple2
Temple2
War Hut2
Town Center1
God powers 5 invoked
Earth Monster2
Lullaby1
Monolith Of Tlaloc1
Tailwind1