Replay-derived match flow, timings, and composition.

Advanced match analysis

Dayagoat vs Rartam64

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
29646
Duration
20:53
Patch
19.17020
Played
· 10 hours ago
Giza map preview
MapGiza
Winner
Dayagoat Gaia · Elo 1323 +16
20:53 Match length
Defeated
Rartam64 Freyr · Elo 1282 -16
55.9% win probability Pre-match · Dayagoat favored win probability 44.1%
Key momentsIn match order
First pressure
2:28 Rartam64 Hersir trained
Fastest Classical
3:30* Rartam64 Ullr · estimated
Armory timing
9:51 Dayagoat Armory
Fastest Heroic
12:08* Dayagoat Rheia · estimated
Fortress timing
13:50 Dayagoat Palace
Market timing
14:10 Rartam64 Market
First extra TC
15:09 Rartam64 Town Center

Dayagoat

Gaia · Blue
Win 1323 +16
EAPM
50.4
Favorite unit
Cheiroballista
28 fielded
Largest army
103
First expansion
19:25
Age path
OceanusClassical · Est. start 3:36
RheiaHeroic · Research start 10:53
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production103 military units
No post-game awards

Rartam64

Freyr · Maroon
Loss 1282 -16
EAPM
45.7
Favorite unit
Hirdman
33 fielded
Largest army
134
First expansion
15:09
Age path
UllrClassical · Est. start 2:30
AegirHeroic · Est. start 15:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy700 total resource volume
Large army production134 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Dayagoat

Bought

No buys

Sold

No sells

Total player market volume0

Rartam64

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dayagoat

Army · 103

Units

Cheiroballista28
Destroyer25
Turma16
Fanatic14
Katapeltes9
Caladria5
Oracle4
Behemoth2
Buildings 8 types
Manor8
Counter Barracks4
Farm3
Palace2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 3 invoked
Carnivora1
Gaia Forest1
Traitor1

Rartam64

Army · 134

Units

Hirdman33
Throwing Axeman32
Berserk26
Godi21
Hersir10
Huskarl8
Raiding Cavalry3
Draugr1
Buildings 9 types
House14
Longhouse7
Ox Cart Building6
Great Hall3
Hill Fort1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1