Replay-derived match flow, timings, and composition.

Advanced match analysis

iFSK vs TNS

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
27846
Duration
21:01
Patch
19.17020
Played
· 10 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
iFSK Loki · Elo 1351 -20
21:01 Match length
Winner
TNS Hades · Elo 1313 +20
55.4% win probability Pre-match · iFSK favored · Upset win probability 44.6%
Key momentsIn match order
First pressure
1:59 iFSK Hersir trained
Fastest Classical
4:03* iFSK Heimdall · estimated
Armory timing
5:35 TNS Armory
Fastest Heroic
8:34* TNS Apollo · estimated
First extra TC
12:10 iFSK Town Center
Fortress timing
14:36 TNS Fortress

iFSK

Loki · Blue
Loss 1351 -20
EAPM
93.1
Favorite unit
Hersir
18 fielded
Largest army
54
First expansion
12:10
Age path
HeimdallClassical · Research start 3:03
NjordHeroic · Est. start 9:59
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
No post-game awards

TNS

Hades · Red
Win 1313 +20
EAPM
50.8
Favorite unit
Toxotes
37 fielded
Largest army
56
First expansion
18:43
Age path
AresClassical · Research start 3:47
ApolloHeroic · Research start 7:18
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

iFSK

Army · 54

Units

Hersir18
Throwing Axeman12
Godi10
Raiding Cavalry8
Jarl6
Buildings 9 types
Farm23
House22
Great Hall7
Ox Cart Building6
Town Center4
Wall4
Longhouse3
Armory1
Temple1
God powers 4 invoked
Spy2
Undermine1
Walking Woods1

TNS

Army · 56

Units

Toxotes37
Cyclops10
Petrobolos4
Achilles2
Ajax2
Chiron1
Buildings 10 types
House17
Farm8
Granary8
Storehouse8
Wall6
Archery Range4
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Pestilence1
Underworld Passage1