Replay-derived match flow, timings, and composition.

Advanced match analysis

Boomba vs crash40

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
16826
Duration
10:31
Patch
19.17020
Played
· 10 hours ago
Anatolia map preview
MapAnatolia
Winner
Boomba Tezcatlipoca · Elo 954 +14
10:31 Match length
Defeated
crash40 Loki · Elo 875 -14
61.2% win probability Pre-match · Boomba favored win probability 38.8%
Key momentsIn match order
First pressure
3:31 crash40 Hersir trained
Fastest Classical
5:23* Boomba Malinalxochitl · estimated

Boomba

Tezcatlipoca · Blue
Win 954 +14
EAPM
32.2
Favorite unit
Tlamanih Spearman
10 fielded
Largest army
29
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Water commitment3 dock build events
No post-game awards

crash40

Loki · Red
Loss 875 -14
EAPM
31.3
Favorite unit
Hersir
15 fielded
Largest army
31
First expansion
—
Age path
ForsetiClassical · Research start 4:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boomba

Army · 29

Units

Tlamanih Spearman10
Arrow Canoe6
Tequihua Archer6
Warrior Priest4
Tepoztli Canoe3
Buildings 7 types
House13
Wall6
Dock3
War Hut3
Calpulli2
Spike Trap1
Temple1
God powers 3 invoked
Obsidian Mirror2
Infestation1

crash40

Army · 31

Units

Hersir15
Dreki12
Dragon Ship1
Longboat1
Raiding Cavalry1
Troll1
Buildings 5 types
House7
Dock4
Ox Cart Building2
Great Hall1
Temple1
God powers 2 invoked
Healing Spring1
Spy1