Replay-derived match flow, timings, and composition.

Advanced match analysis

victorcfischer vs kaysoxe

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
25976
Duration
20:53
Patch
19.17020
Played
· 10 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
victorcfischer Isis · Elo 920 +10
20:53 Match length
Defeated
kaysoxe Odin · Elo 767 -10
70.7% win probability Pre-match · victorcfischer favored win probability 29.3%
Key momentsIn match order
Fastest Classical
4:09* victorcfischer Bast · estimated
First pressure
4:19 kaysoxe Hersir trained
Armory timing
5:18 victorcfischer Armory
First extra TC
8:00 victorcfischer Town Center
Fastest Heroic
8:04* victorcfischer Nephthys · estimated
Market timing
9:14 kaysoxe Market
Fortress timing
10:20 victorcfischer Migdol Stronghold

victorcfischer

Isis · Blue
Win 920 +10
EAPM
19.5
Favorite unit
Chariot Archer
116 fielded
Largest army
128
First expansion
8:00
Age path
BastClassical · Est. start 3:09
NephthysHeroic · Est. start 6:48
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Large army production128 military units
No post-game awards

kaysoxe

Odin · Green
Loss 767 -10
EAPM
18.3
Favorite unit
Raiding Cavalry
1 fielded
Largest army
1
First expansion
9:54
Age path
FreyjaClassical · Est. start 3:37
SkadiHeroic · Est. start 8:12
TyrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

victorcfischer

Bought

No buys

Sold

No sells

Total player market volume0

kaysoxe

Bought

Food700

Sold

Wood300
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

victorcfischer

Army · 128

Units

Chariot Archer116
Siege Tower7
Scorpion Man4
Sphinx1
Buildings 14 types
House16
Farm9
Granary5
Lumber Camp5
Migdol Stronghold4
Mining Camp3
Armory2
Market2
Monument To Soldiers2
Monument To Priests1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 2 invoked
Ancestors1
Eclipse1

kaysoxe

Army · 1

Units

Raiding Cavalry1
Buildings 10 types
Farm43
Wall26
House16
Ox Cart Building5
Great Hall4
Longhouse3
Market2
Temple2
Town Center2
Armory1
God powers 2 invoked
Forest Fire1
Frost1