Replay-derived match flow, timings, and composition.

Advanced match analysis

brunoapaezmarin + ItsxRayy vs NotFrog + ViridHades5162

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
10167
Duration
21:25
Patch
19.17020
Played
· 10 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 1270
brunoapaezmarin Gaia · Elo 1230 -20
ItsxRayy Loki · Elo 1310 -24
21:25 Match length
Victory Team Elo 1148
NotFrog Thor · Elo 1418 +12
ViridHades5162 Hades · Elo 878 +32
66.9% win probability Pre-match · brunoapaezmarin + ItsxRayy favored · Upset win probability 33.1%
Key momentsIn match order
First pressure
1:50 NotFrog Hersir trained
Fastest Classical
4:10* NotFrog Freyja · estimated
Armory timing
4:15 NotFrog Dwarven Armory
First extra TC
7:15 brunoapaezmarin Town Center
Fastest Heroic
10:52* ItsxRayy Bragi · estimated
Fortress timing
12:18 NotFrog Hill Fort
Market timing
13:39 NotFrog Market
Fastest Mythic
16:26* NotFrog Tyr · estimated

brunoapaezmarin

Gaia · Blue · Team 1
Loss 1230 -20
EAPM
42.9
Favorite unit
Katapeltes
22 fielded
Largest army
76
First expansion
7:15
Age path
OceanusClassical · Research start 3:39
RheiaHeroic · Research start 11:35
AtlasMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards

NotFrog

Thor · Purple · Team 2
Win 1418 +12
EAPM
68.7
Favorite unit
Berserk
110 fielded
Largest army
306
First expansion
7:46
Age path
FreyjaClassical · Research start 3:10
BragiHeroic · Est. start 9:53
TyrMythic · Est. start 14:26
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy200 total resource volume
Large army production306 military units
No post-game awards

ItsxRayy

Loki · Yellow · Team 1
Loss 1310 -24
EAPM
39.2
Favorite unit
Hersir
24 fielded
Largest army
80
First expansion
9:01
Age path
ForsetiClassical · Research start 3:18
BragiHeroic · Est. start 9:37
HelMythic · Est. start 16:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Large army production80 military units
No post-game awards

ViridHades5162

Hades · Green · Team 2
Win 878 +32
EAPM
19.7
Favorite unit
Toxotes
63 fielded
Largest army
68
First expansion
21:14
Age path
AresClassical · Research start 5:18
ApolloHeroic · Research start 10:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

brunoapaezmarin

Bought

No buys

Sold

No sells

Total player market volume0

NotFrog

Bought

Wood200

Sold

No sells

Total player market volume200

ItsxRayy

Bought

No buys

Sold

No sells

Total player market volume0

ViridHades5162

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brunoapaezmarin

Army · 76

Units

Katapeltes22
Fanatic21
Destroyer14
Turma7
Oracle6
Murmillo5
Caladria1
Buildings 10 types
Farm32
Manor11
Counter Barracks7
Wall7
Palace3
Military Barracks2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 21 invoked
Gaia Forest18
Carnivora2
Traitor1

NotFrog

Army · 306

Units

Berserk110
Throwing Axeman87
Jarl45
Godi20
Raiding Cavalry16
Hersir13
Portable Ram10
Valkyrie4
Huskarl1
Buildings 11 types
Farm26
House20
Great Hall13
Longhouse12
Ox Cart Building7
Wall6
Hill Fort4
Town Center3
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Forest Fire2
Fimbulwinter1
Flaming Weapons1

ItsxRayy

Army · 80

Units

Hersir24
Jarl17
Portable Ram12
Throwing Axeman12
Battle Boar4
Raiding Cavalry4
Hirdman3
Huskarl3
Troll1
Buildings 11 types
Wall19
House16
Farm11
Ox Cart Building8
Hill Fort6
Longhouse3
Great Hall2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

ViridHades5162

Army · 68

Units

Toxotes63
Cyclops3
Achilles1
Ajax1
Buildings 9 types
Farm19
House12
Storehouse7
Granary3
Archery Range2
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Sentinel1
Underworld Passage1