Replay-derived match flow, timings, and composition.

Advanced match analysis

Achille vs DiabloRosso.

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
28758
Duration
24:00
Patch
19.17020
Played
· 10 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
Achille Hades · Elo 1108 +9
24:00 Match length
Defeated
DiabloRosso. Hades · Elo 938 -9
72.7% win probability Pre-match · Achille favored win probability 27.3%
Key momentsIn match order
First pressure
3:45 DiabloRosso. Archery Range
Fastest Classical
3:54* DiabloRosso. Ares · estimated
First extra TC
5:11 DiabloRosso. Town Center
Market timing
7:09 Achille Market
Armory timing
8:36 Achille Armory
Fastest Heroic
13:17* DiabloRosso. Aphrodite · estimated
Fortress timing
13:40 DiabloRosso. Fortress

Achille

Hades · Blue
Win 1108 +9
EAPM
47.7
Favorite unit
Prodromos
73 fielded
Largest army
223
First expansion
5:52
Age path
AresClassical · Research start 3:44
AphroditeHeroic · Research start 14:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,800 total resource volume
Large army production223 military units
No post-game awards

DiabloRosso.

Hades · Red
Loss 938 -9
EAPM
36.9
Favorite unit
Peltast
102 fielded
Largest army
253
First expansion
5:11
Age path
AresClassical · Est. start 2:54
AphroditeHeroic · Est. start 12:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Large army production253 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

Achille

Bought

Food2,600
Wood300

Sold

Wood900
Total player market volume3,800

DiabloRosso.

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Achille

Army · 223

Units

Prodromos73
Hippeus49
Toxotes47
Petrobolos16
Peltast15
Achilles8
Ajax6
Nemean Lion4
Chiron3
Cyclops2
Buildings 12 types
Farm29
House17
Granary12
Storehouse11
Archery Range8
Wall4
Fortress3
Town Center3
Market2
Stable2
Armory1
Temple1
God powers 5 invoked
Pestilence3
Curse1
Sentinel1

DiabloRosso.

Army · 253

Units

Peltast102
Toxotes41
Hoplite36
Nemean Lion23
Hypaspist17
Cyclops12
Ajax8
Achilles6
Petrobolos5
Chiron3
Buildings 11 types
Farm20
House17
Granary9
Archery Range7
Storehouse7
Wall6
Military Academy5
Armory2
Fortress2
Temple1
Town Center1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1