Replay-derived match flow, timings, and composition.

Advanced match analysis

ilovelily vs microwaving a sandwich

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
25578
Duration
16:19
Patch
19.17020
Played
· 10 hours ago
Steppe map preview
MapSteppe
Defeated
ilovelily Gaia · Elo 1083 -12
16:19 Match length
Winner
microwaving a sandwich Poseidon · Elo 1190 +12
35.1% win probability Pre-match · microwaving a sandwich favored win probability 64.9%
Key momentsIn match order
Fastest Classical
3:47* microwaving a sandwich Ares · estimated
First pressure
3:58 microwaving a sandwich Stable
Market timing
9:09 ilovelily Market
Fastest Heroic
11:54* ilovelily Rheia · estimated
Armory timing
12:08 microwaving a sandwich Armory
Fortress timing
14:42 ilovelily Palace
First extra TC
15:56 ilovelily Town Center

ilovelily

Gaia · Blue
Loss 1083 -12
EAPM
38.7
Favorite unit
Katapeltes
27 fielded
Largest army
52
First expansion
15:56
Age path
OceanusClassical · Research start 3:18
RheiaHeroic · Est. start 10:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy800 total resource volume
No post-game awards

microwaving a sandwich

Poseidon · Red
Win 1190 +12
EAPM
39.7
Favorite unit
Hypaspist
25 fielded
Largest army
58
First expansion
—
Age path
AresClassical · Est. start 2:47
DionysusHeroic · Research start 12:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

ilovelily

Bought

No buys

Sold

Wood800
Total player market volume800

microwaving a sandwich

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ilovelily

Army · 52

Units

Katapeltes27
Cheiroballista11
Arcus8
Oracle3
Caladria2
Turma1
Buildings 9 types
Manor7
Farm5
Counter Barracks4
Market2
Military Barracks2
Economic Guild1
Palace1
Temple1
Town Center1
God powers 6 invoked
Gaia Forest3
Carnivora2
Traitor1

microwaving a sandwich

Army · 58

Units

Hypaspist25
Hippeus24
Cyclops6
Atalanta1
Hippolyta1
Theseus1
Buildings 7 types
House18
Granary7
Storehouse3
Military Academy2
Stable2
Armory1
Temple1
God powers 3 invoked
Bronze1
Lure1
Pestilence1