Replay-derived match flow, timings, and composition.

Advanced match analysis

IRONSIGHT vs boubacar

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
17505
Duration
21:14
Patch
19.17020
Played
· 10 hours ago
Alfheim map preview
MapAlfheim
Defeated
IRONSIGHT Zeus · Elo 1415 -9
21:14 Match length
Winner
boubacar Poseidon · Elo 1601 +9
25.5% win probability Pre-match · boubacar favored win probability 74.5%
Key momentsIn match order
First pressure
3:26 boubacar Stable
Fastest Classical
3:35* IRONSIGHT Hermes · estimated
First extra TC
7:59 IRONSIGHT Town Center
Armory timing
11:05 boubacar Armory
Fastest Heroic
13:50* boubacar Dionysus · estimated
Market timing
14:18 boubacar Market
Fortress timing
15:26 boubacar Fortress

IRONSIGHT

Zeus · Grey
Loss 1415 -9
EAPM
63.0
Favorite unit
Hippeus
65 fielded
Largest army
178
First expansion
7:59
Age path
HermesClassical · Est. start 2:35
DionysusHeroic · Est. start 15:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,200 total resource volume
Large army production178 military units
No post-game awards

boubacar

Poseidon · Purple
Win 1601 +9
EAPM
90.1
Favorite unit
Prodromos
70 fielded
Largest army
189
First expansion
9:14
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Est. start 12:35
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy2,400 total resource volume
Large army production189 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

IRONSIGHT

Bought

Food600

Sold

Wood600
Total player market volume1,200

boubacar

Bought

Food1,400
Wood200

Sold

Wood800
Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IRONSIGHT

Army · 178

Units

Hippeus65
Hoplite60
Hypaspist20
Centaur17
Prodromos10
Jason3
Odysseus2
Heracles1
Buildings 12 types
Farm56
Wall17
House16
Granary5
Storehouse5
Stable4
Town Center3
Fortress2
Military Academy2
Armory1
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1

boubacar

Army · 189

Units

Prodromos70
Hypaspist55
Hippeus23
Centaur17
Hoplite8
Petrobolos8
Atalanta3
Theseus3
Hippolyta1
Hydra1
Buildings 12 types
Farm35
Wall23
House18
Storehouse7
Granary6
Stable4
Military Academy3
Market2
Town Center2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1