Advanced match analysis
IRONSIGHT vs boubacar
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 17505
- Duration
- 21:14
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
IRONSIGHT
Zeus · Elo 1415 -9
21:14
Match length
Winner
boubacar
Poseidon · Elo 1601 +9
25.5% win probability
Pre-match · boubacar favored
win probability 74.5%
Key momentsIn match order
IRONSIGHT
Zeus · Grey- EAPM
- 63.0
- Favorite unit
- Hippeus 65 fielded
- Largest army
- 178
- First expansion
- 7:59
Age path
HermesClassical · Est. start 2:35
DionysusHeroic · Est. start 15:49
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy1,200 total resource volume
Large army production178 military units
No post-game awards
boubacar
Poseidon · Purple- EAPM
- 90.1
- Favorite unit
- Prodromos 70 fielded
- Largest army
- 189
- First expansion
- 9:14
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Est. start 12:35
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy2,400 total resource volume
Large army production189 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,600 total volume›
IRONSIGHT
Bought
Sold
Total player market volume1,200
boubacar
Bought
Sold
Total player market volume2,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.