Replay-derived match flow, timings, and composition.

Advanced match analysis

Izakovic vs rectter

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
3784
Duration
41:01
Patch
19.17020
Played
· 10 hours ago
Mirage map preview
MapMirage
Winner
Izakovic Amaterasu · Elo 802 +13
41:01 Match length
Defeated
rectter Poseidon · Elo 687 -27
66.0% win probability Pre-match · Izakovic favored win probability 34.0%
Key momentsIn match order
Fastest Classical
4:39* Izakovic Minakatatomi · estimated
First pressure
5:56 rectter Archery Range
Armory timing
7:11 Izakovic Armory
Fastest Heroic
9:56* Izakovic Hachiman · estimated
Market timing
11:49 Izakovic Market
Fortress timing
14:30 Izakovic Castle
First extra TC
15:23 Izakovic Town Center
Fastest Mythic
21:06* rectter Hephaestus · estimated

Izakovic

Amaterasu · Orange
Win 802 +13
EAPM
40.5
Favorite unit
Samurai
28 fielded
Largest army
175
First expansion
15:23
Age path
MinakatatomiClassical · Est. start 3:39
HachimanHeroic · Est. start 8:41
TakemikazuchiMythic · Est. start 20:32
Opening read
Multi-TC boom5 expansion build events
Water commitment3 dock build events
Large army production175 military units
No post-game awards

rectter

Poseidon · Red
Loss 687 -27
EAPM
45.0
Favorite unit
Hoplite
61 fielded
Largest army
201
First expansion
15:55
Age path
HermesClassical · Research start 4:01
AphroditeHeroic · Est. start 12:52
HephaestusMythic · Research start 19:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment12 dock build events
Market economy1,500 total resource volume
Large army production201 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Izakovic

Bought

No buys

Sold

No sells

Total player market volume0

rectter

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Izakovic

Army · 175

Units

Samurai28
Onna Musha21
Onmyoji20
Yumi Archer20
Naginata Rider17
Yari Spearman17
Asura11
Shinobi10
Yumi Horse Archer10
Bushi8
Daimyo7
Kitsune2
Oyumi2
Wanyudo2
Buildings 17 types
Farm38
House23
Watermill11
Castle9
Guardhouse9
Stable Japanese8
Dojo7
Shrine Japanese7
Mining Camp Japanese6
Town Center5
Market4
Wall4
Dock3
Armory1
Sentry Tower1
Temple1
Wonder1
God powers 5 invoked
Divine Slash1
Shogun1
Shrine Of The Hunt1
Solar Shield1
Titan Gate1

rectter

Army · 201

Units

Hoplite61
Hypaspist58
Trireme20
Peltast12
Toxotes12
Centaur10
Atalanta4
Helepolis4
Theseus4
Hippeus3
Hippolyta3
Nemean Lion3
Petrobolos2
Polyphemus2
Transport Ship Greek2
Hetairos1
Buildings 13 types
House119
Archery Range19
Military Academy19
Storehouse17
Dock12
Sentry Tower8
Fortress5
Granary4
Temple4
Market2
Town Center2
Armory1
Stable1
God powers 9 invoked
Cease Fire3
Curse2
Lure2
Plenty Vault1
Titan Gate1