Replay-derived match flow, timings, and composition.

Advanced match analysis

kaysoxe vs bugra_saka46

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
24781
Duration
8:49
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Defeated
kaysoxe Odin · Elo 777 -9
8:49 Match length
Winner
bugra_saka46 Gaia · Elo 956 +9
26.3% win probability Pre-match · bugra_saka46 favored win probability 73.7%
Key momentsIn match order
Fastest Classical
4:01* bugra_saka46 Oceanus · estimated
First pressure
4:03 kaysoxe Hersir trained
Armory timing
6:41 kaysoxe Armory

kaysoxe

Odin · Purple
Loss 777 -9
EAPM
15.1
Favorite unit
Hersir
9 fielded
Largest army
15
First expansion
—
Age path
FreyjaClassical · Est. start 4:03
SkadiHeroic · Timing unavailable
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

bugra_saka46

Gaia · Red
Win 956 +9
EAPM
22.8
Favorite unit
Murmillo
9 fielded
Largest army
22
First expansion
—
Age path
OceanusClassical · Research start 3:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kaysoxe

Army · 15

Units

Hersir9
Raiding Cavalry6
Buildings 6 types
Wall8
House4
Great Hall2
Armory1
Ox Cart Building1
Temple1
God powers None invoked

No god powers recorded.

bugra_saka46

Army · 22

Units

Murmillo9
Turma7
Cheiroballista4
Katapeltes2
Buildings 6 types
Manor4
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers 1 invoked
Carnivora1