Replay-derived match flow, timings, and composition.

Advanced match analysis

Cpt. Mango + Boa Constructor vs Nagician + barcáboyy

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
31977
Duration
33:32
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1188
Cpt. Mango Gaia · Elo 1192 +12
Boa Constructor Tsukuyomi · Elo 1184 +14
33:32 Match length
Defeat Team Elo 1089
Nagician Poseidon · Elo 1088 -13
barcáboyy Poseidon · Elo 1090 -13
63.9% win probability Pre-match · Cpt. Mango + Boa Constructor favored win probability 36.1%
Key momentsIn match order
Fastest Classical
3:57* Boa Constructor Inari Okami · estimated
First pressure
4:15 Nagician Stable
First extra TC
4:19 Cpt. Mango Town Center
Armory timing
4:45 barcáboyy Armory
Fastest Heroic
10:25* Nagician Dionysus · estimated
Market timing
11:09 Nagician Market
Fortress timing
14:53 barcáboyy Fortress
Fastest Mythic
17:53* barcáboyy Artemis · estimated

Cpt. Mango

Gaia · Blue · Team 1
Win 1192 +12
EAPM
39.6
Favorite unit
Katapeltes
143 fielded
Largest army
351
First expansion
4:19
Age path
OceanusClassical · Research start 3:10
RheiaHeroic · Research start 9:34
AtlasMythic · Research start 22:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling44 wall build events
Large army production351 military units
No post-game awards

Nagician

Poseidon · Red · Team 2
Loss 1088 -13
EAPM
42.8
Favorite unit
Prodromos
160 fielded
Largest army
349
First expansion
11:59
Age path
HermesClassical · Est. start 3:09
DionysusHeroic · Est. start 9:10
ArtemisMythic · Est. start 18:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy10,100 total resource volume
Large army production349 military units
No post-game awards

Boa Constructor

Tsukuyomi · Yellow · Team 1
Win 1184 +14
EAPM
28.5
Favorite unit
Naginata Rider
176 fielded
Largest army
342
First expansion
9:22
Age path
Inari OkamiClassical · Est. start 3:12
FujinHeroic · Est. start 14:57
OkuninushiMythic · Research start 19:25
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy8,500 total resource volume
Large army production342 military units
No post-game awards

barcáboyy

Poseidon · Green · Team 2
Loss 1090 -13
EAPM
46.8
Favorite unit
Hypaspist
160 fielded
Largest army
522
First expansion
5:54
Age path
HermesClassical · Est. start 2:57
DionysusHeroic · Est. start 11:02
ArtemisMythic · Est. start 15:53
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production522 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 18,600 total volume

Cpt. Mango

Bought

No buys

Sold

No sells

Total player market volume0

Nagician

Bought

No buys

Sold

Food3,300
Wood6,800
Total player market volume10,100

Boa Constructor

Bought

No buys

Sold

Food8,500
Total player market volume8,500

barcáboyy

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cpt. Mango

Army · 351

Units

Katapeltes143
Arcus102
Murmillo35
Destroyer28
Fanatic26
Caladria6
Turma6
Fire Siphon3
Oracle2
Buildings 11 types
Wall44
Farm18
Manor9
Counter Barracks6
Military Barracks6
Market5
Town Center5
Palace4
Economic Guild3
Armory2
Temple1
God powers 8 invoked
Carnivora3
Gaia Forest2
Traitor2
Implode1

Nagician

Army · 349

Units

Prodromos160
Hippeus135
Hetairos12
Centaur8
Hydra8
Atalanta7
Theseus7
Hippolyta4
Petrobolos4
Polyphemus4
Buildings 11 types
Farm57
House19
Storehouse14
Granary10
Stable8
Fortress3
Temple2
Town Center2
Armory1
Market1
Military Academy1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

Boa Constructor

Army · 342

Units

Naginata Rider176
Yumi Horse Archer95
Onmyoji33
Daimyo31
Oyumi4
Jorogumo2
Onmoraki1
Buildings 13 types
Farm52
House39
Stable Japanese14
Shrine Japanese7
Dojo6
Mining Camp Japanese6
Watermill5
Castle3
Sentry Tower3
Armory2
Temple2
Town Center2
Market1
God powers 7 invoked
New Moon2
Smiting Gust2
Swampland2
Sacred Gate1

barcáboyy

Army · 522

Units

Hypaspist160
Hippeus152
Hoplite119
Prodromos28
Hydra13
Atalanta12
Hippolyta11
Theseus8
Centaur6
Chimera4
Polyphemus4
Helepolis3
Hetairos2
Buildings 11 types
Farm118
House32
Storehouse9
Military Academy6
Granary5
Fortress4
Market4
Stable3
Temple2
Town Center2
Armory1
God powers 5 invoked
Lure2
Bronze1
Cease Fire1
Earthquake1