Advanced match analysis
BrisbaneBoi vs Blackbird
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 20997
- Duration
- 26:57
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
BrisbaneBoi
Odin · Elo 1710 +15
26:57
Match length
Defeated
Blackbird
Tsukuyomi · Elo 1662 -15
56.9% win probability
Pre-match · BrisbaneBoi favored
win probability 43.1%
Key momentsIn match order
BrisbaneBoi
Odin · Blue- EAPM
- 81.5
- Favorite unit
- Raiding Cavalry 76 fielded
- Largest army
- 239
- First expansion
- 13:11
Age path
FreyjaClassical · Research start 2:35
SkadiHeroic · Research start 12:23
BaldrMythic · Research start 24:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling46 wall build events
Market economy4,100 total resource volume
Large army production239 military units
No post-game awards
Blackbird
Tsukuyomi · Red- EAPM
- 51.7
- Favorite unit
- Yumi Horse Archer 107 fielded
- Largest army
- 181
- First expansion
- 19:33
Age path
Inari OkamiClassical · Research start 3:22
HachimanHeroic · Est. start 10:37
WatatsumiMythic · Est. start 22:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Market economy3,700 total resource volume
Large army production181 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,800 total volume›
BrisbaneBoi
Bought
Sold
Total player market volume4,100
Blackbird
Bought
Sold
Total player market volume3,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.