Replay-derived match flow, timings, and composition.

Advanced match analysis

BrisbaneBoi vs Blackbird

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
20997
Duration
26:57
Patch
19.17020
Played
· 10 hours ago
Steppe map preview
MapSteppe
Winner
BrisbaneBoi Odin · Elo 1710 +15
26:57 Match length
Defeated
Blackbird Tsukuyomi · Elo 1662 -15
56.9% win probability Pre-match · BrisbaneBoi favored win probability 43.1%
Key momentsIn match order
First pressure
2:36 BrisbaneBoi Hersir trained
Fastest Classical
3:35* BrisbaneBoi Freyja · estimated
Armory timing
9:07 Blackbird Armory
Market timing
10:31 BrisbaneBoi Market
Fastest Heroic
11:33* Blackbird Hachiman · estimated
First extra TC
13:11 BrisbaneBoi Town Center
Fortress timing
13:39 Blackbird Castle
Fastest Mythic
23:32* Blackbird Watatsumi · estimated

BrisbaneBoi

Odin · Blue
Win 1710 +15
EAPM
81.5
Favorite unit
Raiding Cavalry
76 fielded
Largest army
239
First expansion
13:11
Age path
FreyjaClassical · Research start 2:35
SkadiHeroic · Research start 12:23
BaldrMythic · Research start 24:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling46 wall build events
Market economy4,100 total resource volume
Large army production239 military units
No post-game awards

Blackbird

Tsukuyomi · Red
Loss 1662 -15
EAPM
51.7
Favorite unit
Yumi Horse Archer
107 fielded
Largest army
181
First expansion
19:33
Age path
Inari OkamiClassical · Research start 3:22
HachimanHeroic · Est. start 10:37
WatatsumiMythic · Est. start 22:02
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Market economy3,700 total resource volume
Large army production181 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,800 total volume

BrisbaneBoi

Bought

Food300

Sold

Food1,300
Wood2,500
Total player market volume4,100

Blackbird

Bought

Food700

Sold

Wood3,000
Total player market volume3,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BrisbaneBoi

Army · 239

Units

Raiding Cavalry76
Hirdman59
Berserk40
Jarl23
Throwing Axeman17
Hersir7
Huskarl7
Portable Ram3
Ballista2
Godi2
Valkyrie2
Frost Giant1
Buildings 12 types
Wall46
Farm41
House21
Ox Cart Building10
Great Hall8
Longhouse6
Hill Fort5
Town Center4
Armory2
Market2
Temple1
Village Center1
God powers 5 invoked
Frost3
Forest Fire1
Great Hunt1

Blackbird

Army · 181

Units

Yumi Horse Archer107
Naginata Rider22
Daimyo21
Samurai9
Tengu6
Yumi Archer6
Oyumi4
Bushi3
Yari Spearman2
Jorogumo1
Buildings 14 types
House20
Farm19
Wall16
Watermill15
Stable Japanese7
Castle4
Mining Camp Japanese3
Shrine Japanese3
Market2
Armory1
Dojo1
Guardhouse1
Temple1
Town Center1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1