Replay-derived match flow, timings, and composition.

Advanced match analysis

GabtridSavior + gabtrid vs Skelo + Dimithri1996

Queue
Ranked 2v2 Supremacy
Map
Oasis
Map Seed
27182
Duration
31:56
Patch
19.17020
Played
· 10 hours ago
Oasis map preview
MapOasis
Victory Team Elo 1384
GabtridSavior Oranos · Elo 1377 +15
gabtrid Ra · Elo 1392 +15
31:56 Match length
Defeat Team Elo 1332
Skelo Ra · Elo 1371 -17
Dimithri1996 Odin · Elo 1293 -13
57.4% win probability Pre-match · GabtridSavior + gabtrid favored win probability 42.6%
Key momentsIn match order
First pressure
4:05 Dimithri1996 Hersir trained
Fastest Classical
4:20* GabtridSavior Oceanus · estimated
First extra TC
5:23 gabtrid Town Center
Armory timing
10:00 Skelo Armory
Market timing
10:26 gabtrid Market
Fastest Heroic
12:08* Dimithri1996 Skadi · estimated
Fortress timing
13:40 gabtrid Migdol Stronghold
Fastest Mythic
17:06* gabtrid Osiris · estimated

GabtridSavior

Oranos · Blue · Team 1
Win 1377 +15
EAPM
64.8
Favorite unit
Contarius
65 fielded
Largest army
229
First expansion
15:49
Age path
OceanusClassical · Research start 3:20
TheiaHeroic · Est. start 11:48
HeliosMythic · Est. start 18:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Market economy400 total resource volume
Large army production229 military units
No post-game awards

Skelo

Ra · Red · Team 2
Loss 1371 -17
EAPM
91.6
Favorite unit
Camel Rider
165 fielded
Largest army
428
First expansion
6:27
Age path
BastClassical · Research start 4:18
SobekHeroic · Est. start 11:30
OsirisMythic · Est. start 17:59
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Large army production428 military units
No post-game awards

gabtrid

Ra · Yellow · Team 1
Win 1392 +15
EAPM
63.4
Favorite unit
Spearman
82 fielded
Largest army
279
First expansion
5:23
Age path
PtahClassical · Est. start 3:31
SobekHeroic · Est. start 11:56
OsirisMythic · Est. start 15:06
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling30 wall build events
Market economy18,300 total resource volume
Large army production279 military units
No post-game awards

Dimithri1996

Odin · Green · Team 2
Loss 1293 -13
EAPM
31.0
Favorite unit
Huskarl
10 fielded
Largest army
47
First expansion
12:10
Age path
HeimdallClassical · Research start 4:03
SkadiHeroic · Research start 10:53
BaldrMythic · Research start 16:35
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy2,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 21,000 total volume

GabtridSavior

Bought

No buys

Sold

Food400
Total player market volume400

Skelo

Bought

No buys

Sold

No sells

Total player market volume0

gabtrid

Bought

Food1,100
Wood400

Sold

Food3,300
Wood13,500
Total player market volume18,300

Dimithri1996

Bought

Food2,100
Wood200

Sold

No sells

Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GabtridSavior

Army · 229

Units

Contarius65
Murmillo46
Dryad26
Arcus18
Destroyer16
Katapeltes16
Turma12
Oracle9
Cheiroballista8
Caladria4
Stymphalian Bird4
Centimanus2
Fire Siphon2
Fanatic1
Buildings 11 types
Military Barracks24
Farm16
Wall10
Manor8
Counter Barracks6
Market4
Town Center4
Palace2
Armory1
Economic Guild1
Temple1
God powers 9 invoked
Carnivora3
Hesperides Tree3
Shockwave2
Vortex1

Skelo

Army · 428

Units

Camel Rider165
Axeman75
Chariot Archer51
Spearman37
War Elephant37
Sphinx24
Slinger15
Petsuchos10
Siege Tower6
Mummy5
Catapult3
Buildings 18 types
Farm69
House21
Wall17
Sentry Tower11
Migdol Stronghold10
Market9
Granary8
Mining Camp8
Obelisk7
Barracks6
Lumber Camp6
Siege Works3
Temple3
Town Center3
Armory2
Monument To Villagers2
Lighthouse1
Monument To Pharaohs1
God powers 7 invoked
Rain3
Locust Swarm2
Eclipse1
Son Of Osiris1

gabtrid

Army · 279

Units

Spearman82
Chariot Archer72
Camel Rider53
Axeman30
Slinger30
War Elephant8
Catapult2
Mummy1
Petsuchos1
Buildings 18 types
Farm67
House45
Wall30
Barracks12
Granary11
Lumber Camp7
Mining Camp5
Migdol Stronghold4
Obelisk4
Siege Works4
Town Center4
Market3
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 3 invoked
Locust Swarm1
Rain1
Son Of Osiris1

Dimithri1996

Army · 47

Units

Huskarl10
Throwing Axeman8
Berserk7
Hersir7
Godi5
Fire Giant4
Jarl3
Einheri1
Hirdman1
Raiding Cavalry1
Buildings 11 types
House35
Farm19
Wall17
Longhouse10
Ox Cart Building5
Temple3
Town Center3
Market2
Armory1
Great Hall1
Hill Fort1
God powers 4 invoked
Frost1
Great Hunt1
Ragnarok1
Undermine1