Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs Vega

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
7256
Duration
12:29
Patch
19.17020
Played
· 19 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Harald_FineHair Ra · Elo 2180 -29
12:29 Match length
Winner
Vega Quetzalcoatl · Elo 1841 +29
87.6% win probability Pre-match · Harald_FineHair favored · Upset win probability 12.4%
Key momentsIn match order
First pressure
3:40 Vega Warrior Priest trained
Fastest Classical
3:48* Harald_FineHair Ptah · estimated
First extra TC
3:51 Harald_FineHair Town Center
Armory timing
4:24 Vega Armory
Fastest Heroic
7:12* Vega Coatlicue · estimated
Market timing
7:22 Harald_FineHair Market

Harald_FineHair

Ra · Blue
Loss 2180 -29
EAPM
76.6
Favorite unit
Slinger
126 fielded
Largest army
154
First expansion
3:51
Age path
PtahClassical · Research start 2:48
SekhmetHeroic · Est. start 6:52
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Large army production154 military units
No post-game awards

Vega

Quetzalcoatl · Red
Win 1841 +29
EAPM
40.8
Favorite unit
Eagle Warrior
10 fielded
Largest army
26
First expansion
—
Age path
PatecatlClassical · Est. start 3:32
CoatlicueHeroic · Est. start 5:57
TlalocMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army · 154

Units

Slinger126
Spearman23
Siege Tower5
Buildings 13 types
House18
Barracks5
Armory3
Granary2
Lumber Camp2
Mining Camp2
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
Town Center1
God powers 2 invoked
Citadel1
Shifting Sands1

Vega

Army · 26

Units

Eagle Warrior10
Warrior Priest5
Shorn One4
Jaguar Rider2
Ocelotl Warrior2
Otontin2
Quinametzin1
Buildings 6 types
House8
Calpulli5
Nobles Hut3
Armory1
Great Temple1
Temple1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Monolith Of Tlaloc1