Replay-derived match flow, timings, and composition.

Advanced match analysis

Dayagoat vs Black_King16

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
4228
Duration
14:06
Patch
19.17020
Played
· 19 hours ago
Giza map preview
MapGiza
Defeated
Dayagoat Gaia · Elo 1300 -14
14:06 Match length
Winner
Black_King16 Zeus · Elo 1367 +14
40.5% win probability Pre-match · Black_King16 favored win probability 59.5%
Key momentsIn match order
Fastest Classical
3:24* Dayagoat Oceanus · estimated
First pressure
3:51 Dayagoat Counter Barracks
First extra TC
7:38 Dayagoat Town Center
Armory timing
9:50 Dayagoat Armory
Fortress timing
11:40 Dayagoat Palace
Fastest Heroic
12:35* Dayagoat Theia · estimated
Market timing
12:42 Dayagoat Market

Dayagoat

Gaia · Blue
Loss 1300 -14
EAPM
45.3
Favorite unit
Arcus
19 fielded
Largest army
44
First expansion
7:38
Age path
OceanusClassical · Research start 2:24
TheiaHeroic · Est. start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,500 total resource volume
No post-game awards

Black_King16

Zeus · Red
Win 1367 +14
EAPM
39.4
Favorite unit
Hoplite
36 fielded
Largest army
84
First expansion
—
Age path
AthenaClassical · Research start 3:06
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Dayagoat

Bought

No buys

Sold

Food1,400
Wood100
Total player market volume1,500

Black_King16

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dayagoat

Army · 44

Units

Arcus19
Dryad8
Cheiroballista6
Turma4
Katapeltes3
Caladria1
Contarius1
Murmillo1
Oracle1
Buildings 10 types
Manor4
Military Barracks3
Armory1
Counter Barracks1
Economic Guild1
Farm1
Market1
Palace1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

Black_King16

Army · 84

Units

Hoplite36
Hippeus18
Toxotes15
Dryad6
Minotaur5
Heracles3
Jason1
Buildings 7 types
House20
Granary4
Archery Range3
Storehouse3
Military Academy2
Stable1
Temple1
God powers 3 invoked
Bolt2
Restoration1