Replay-derived match flow, timings, and composition.

Advanced match analysis

Van Zan + Hugh Mungus vs Tho + Sprind

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
32060
Duration
25:40
Patch
19.17020
Played
· 19 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 1137
Van Zan Freyr · Elo 1137 -14
Hugh Mungus Shennong · Elo 1137 -14
25:40 Match length
Victory Team Elo 1209
Tho Set · Elo 1210 +14
Sprind Poseidon · Elo 1208 +14
39.8% win probability Pre-match · Tho + Sprind favored win probability 60.2%
Key momentsIn match order
First pressure
3:38 Van Zan Hersir trained
Fastest Classical
3:58* Sprind Hermes · estimated
First extra TC
4:37 Sprind Town Center
Armory timing
10:02 Sprind Armory
Market timing
10:04 Sprind Market
Fastest Heroic
13:56* Hugh Mungus Rushou · estimated
Fortress timing
16:43 Sprind Fortress
Fastest Mythic
21:13* Tho Thoth · estimated

Van Zan

Freyr · Blue · Team 1
Loss 1137 -14
EAPM
23.4
Favorite unit
Hersir
23 fielded
Largest army
81
First expansion
22:23
Age path
UllrClassical · Est. start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production81 military units
No post-game awards

Tho

Set · Purple · Team 2
Win 1210 +14
EAPM
55.6
Favorite unit
Spearman
70 fielded
Largest army
121
First expansion
11:46
Age path
AnubisClassical · Est. start 3:19
NephthysHeroic · Est. start 13:06
ThothMythic · Est. start 19:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production121 military units
No post-game awards

Hugh Mungus

Shennong · Yellow · Team 1
Loss 1137 -14
EAPM
59.4
Favorite unit
Fire Archer
64 fielded
Largest army
180
First expansion
7:14
Age path
ChiyouClassical · Est. start 4:42
RushouHeroic · Est. start 12:41
ZhurongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Large army production180 military units
No post-game awards

Sprind

Poseidon · Green · Team 2
Win 1208 +14
EAPM
63.9
Favorite unit
Hippeus
135 fielded
Largest army
158
First expansion
4:37
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Research start 12:42
ArtemisMythic · Research start 20:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling32 wall build events
Market economy800 total resource volume
Large army production158 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Van Zan

Bought

No buys

Sold

No sells

Total player market volume0

Tho

Bought

No buys

Sold

No sells

Total player market volume0

Hugh Mungus

Bought

No buys

Sold

No sells

Total player market volume0

Sprind

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Van Zan

Army · 81

Units

Hersir23
Hirdman23
Throwing Axeman17
Portable Ram8
Draugr7
Huskarl3
Buildings 7 types
House14
Farm8
Ox Cart Building5
Longhouse3
Temple3
Market1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

Tho

Army · 121

Units

Spearman70
Chariot Archer28
Anubite18
Catapult4
Axeman1
Buildings 15 types
Farm53
House24
Barracks10
Granary9
Mining Camp6
Obelisk5
Town Center4
Armory2
Lumber Camp2
Temple2
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Vision1

Hugh Mungus

Army · 180

Units

Fire Archer64
Ge Halberdier48
Dao Swordsman24
Pioneer16
White Horse Cavalry10
Siege Crossbow7
Wuzu Javelineer5
Chu Ko Nu3
Tiger Cavalry1
Ya Zi1
Zhu Que1
Buildings 11 types
Farm32
Wall24
House17
Silo10
Sentry Tower4
Machine Workshop3
Town Center3
Baolei2
Military Camp2
Armory1
Temple1
God powers 8 invoked
Prosperous Seeds5
Blazing Prairie1
Lightning Weapons1
Venom Beast1

Sprind

Army · 158

Units

Hippeus135
Hypaspist17
Hippolyta2
Theseus2
Atalanta1
Polyphemus1
Buildings 12 types
Farm74
House48
Wall32
Stable15
Military Academy14
Storehouse11
Granary6
Town Center3
Armory1
Fortress1
Market1
Temple1
God powers 5 invoked
Earthquake2
Bronze1
Cease Fire1
Lure1