Advanced match analysis
Van Zan + Hugh Mungus vs Tho + Sprind
- Queue
- Ranked 2v2 Supremacy
- Map
- Savannah
- Map Seed
- 32060
- Duration
- 25:40
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeat
Team Elo 1137
Van Zan
Freyr · Elo 1137 -14
Hugh Mungus
Shennong · Elo 1137 -14
25:40
Match length
Victory
Team Elo 1209
Tho
Set · Elo 1210 +14
Sprind
Poseidon · Elo 1208 +14
39.8% win probability
Pre-match · Tho + Sprind favored
win probability 60.2%
Key momentsIn match order
Van Zan
Freyr · Blue · Team 1- EAPM
- 23.4
- Favorite unit
- Hersir 23 fielded
- Largest army
- 81
- First expansion
- 22:23
Age path
UllrClassical · Est. start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production81 military units
No post-game awards
Tho
Set · Purple · Team 2- EAPM
- 55.6
- Favorite unit
- Spearman 70 fielded
- Largest army
- 121
- First expansion
- 11:46
Age path
AnubisClassical · Est. start 3:19
NephthysHeroic · Est. start 13:06
ThothMythic · Est. start 19:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production121 military units
No post-game awards
Hugh Mungus
Shennong · Yellow · Team 1- EAPM
- 59.4
- Favorite unit
- Fire Archer 64 fielded
- Largest army
- 180
- First expansion
- 7:14
Age path
ChiyouClassical · Est. start 4:42
RushouHeroic · Est. start 12:41
ZhurongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Large army production180 military units
No post-game awards
Sprind
Poseidon · Green · Team 2- EAPM
- 63.9
- Favorite unit
- Hippeus 135 fielded
- Largest army
- 158
- First expansion
- 4:37
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Research start 12:42
ArtemisMythic · Research start 20:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling32 wall build events
Market economy800 total resource volume
Large army production158 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
Van Zan
Bought
No buys
Sold
No sells
Total player market volume0
Tho
Bought
No buys
Sold
No sells
Total player market volume0
Hugh Mungus
Bought
No buys
Sold
No sells
Total player market volume0
Sprind
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Van Zan
Army · 81Units
Buildings ›7 types
God powers ›2 invoked
Tho
Army · 121Units
Buildings ›15 types
God powers ›4 invoked
Hugh Mungus
Army · 180Units
Buildings ›11 types
God powers ›8 invoked
Blazing Prairie1