Replay-derived match flow, timings, and composition.

Advanced match analysis

REVOFEV! vs nak4no

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
30643
Duration
20:53
Patch
19.17020
Played
· 19 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
REVOFEV! Poseidon · Elo 1747 +16
20:53 Match length
Defeated
nak4no Amaterasu · Elo 1712 -16
55.0% win probability Pre-match · REVOFEV! favored win probability 45.0%
Key momentsIn match order
First pressure
3:41 REVOFEV! Stable
Fastest Classical
3:48* REVOFEV! Hermes · estimated
Armory timing
8:27 REVOFEV! Armory
Fastest Heroic
11:33* REVOFEV! Dionysus · estimated
First extra TC
13:25 nak4no Town Center
Market timing
16:20 REVOFEV! Market
Fortress timing
17:15 REVOFEV! Fortress

REVOFEV!

Poseidon · Blue
Win 1747 +16
EAPM
71.4
Favorite unit
Hippeus
77 fielded
Largest army
96
First expansion
14:55
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 10:18
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling18 wall build events
Large army production96 military units
No post-game awards

nak4no

Amaterasu · Red
Loss 1712 -16
EAPM
79.2
Favorite unit
Samurai
44 fielded
Largest army
117
First expansion
13:25
Age path
MinakatatomiClassical · Research start 2:55
RaijinHeroic · Est. start 12:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy600 total resource volume
Large army production117 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

REVOFEV!

Bought

No buys

Sold

No sells

Total player market volume0

nak4no

Bought

No buys

Sold

Food500
Wood100
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

REVOFEV!

Army · 96

Units

Hippeus77
Centaur11
Atalanta3
Theseus3
Hippolyta2
Buildings 12 types
Farm24
Wall18
House15
Storehouse10
Stable6
Archery Range5
Fortress2
Granary2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

nak4no

Army · 117

Units

Samurai44
Naginata Rider16
Yumi Archer16
Shinobi12
Onna Musha9
Yari Spearman8
Raiju5
Bushi4
Yumi Horse Archer2
Wanyudo1
Buildings 13 types
Farm29
House19
Wall12
Dojo5
Mining Camp Japanese5
Watermill5
Guardhouse3
Shrine Japanese3
Stable Japanese2
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1