Replay-derived match flow, timings, and composition.

Advanced match analysis

MyM vs soliddark3456

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
14999
Duration
15:23
Patch
19.17020
Played
· 19 hours ago
Yellow River map preview
MapYellow River
Winner
MyM Kronos · Elo 1469 +10
15:23 Match length
Defeated
soliddark3456 Huitzilopochtli · Elo 1317 -10
70.6% win probability Pre-match · MyM favored win probability 29.4%
Key momentsIn match order
First pressure
2:16 soliddark3456 Warrior Priest trained
Fastest Classical
3:01* soliddark3456 Patecatl · estimated
Market timing
3:56 MyM Market
Fastest Heroic
8:24* MyM Rheia · estimated
Armory timing
8:35 soliddark3456 Armory
Fortress timing
9:55 MyM Palace

MyM

Kronos · Blue
Win 1469 +10
EAPM
65.8
Favorite unit
Contarius
28 fielded
Largest army
52
First expansion
—
Age path
PrometheusClassical · Est. start 2:05
RheiaHeroic · Est. start 7:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Market economy800 total resource volume
No post-game awards

soliddark3456

Huitzilopochtli · Red
Loss 1317 -10
EAPM
55.4
Favorite unit
Warrior Priest
15 fielded
Largest army
50
First expansion
—
Age path
PatecatlClassical · Research start 2:01
ItzpapalotlHeroic · Research start 9:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

MyM

Bought

Food100

Sold

Wood700
Total player market volume800

soliddark3456

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MyM

Army · 52

Units

Contarius28
Arcus11
Turma6
Murmillo5
Oracle2
Buildings 9 types
Wall23
Manor9
Military Barracks5
Armory1
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
God powers 10 invoked
Valor8
Deconstruction1
Traitor1

soliddark3456

Army · 50

Units

Warrior Priest15
Obsidian Butterfly13
Tequihua Archer8
Tlamanih Spearman5
Coyote Warrior3
Ocelotl Warrior3
Otontin2
Quimichin Spy1
Buildings 8 types
House14
Calpulli7
Temple3
Armory1
Great Temple1
Market1
Nobles Hut1
War Hut1
God powers 4 invoked
Blood Pact2
Agave Bloom1
Purge1