Replay-derived match flow, timings, and composition.

Advanced match analysis

Rey PakAlF vs megaiks

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
19879
Duration
23:53
Patch
19.17020
Played
· 19 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Rey PakAlF Tezcatlipoca · Elo 646 -5
23:53 Match length
Winner
megaiks Zeus · Elo 943 +5
15.3% win probability Pre-match · megaiks favored win probability 84.7%
Key momentsIn match order
Fastest Classical
3:56* megaiks Athena · estimated
First pressure
4:55 Rey PakAlF Warrior Priest trained
Armory timing
8:39 megaiks Armory
First extra TC
10:54 megaiks Town Center
Fastest Heroic
11:37* megaiks Dionysus · estimated
Market timing
14:28 megaiks Market
Fortress timing
15:09 megaiks Fortress
Fastest Mythic
23:00* megaiks Hephaestus · estimated

Rey PakAlF

Tezcatlipoca · Blue
Loss 646 -5
EAPM
29.9
Favorite unit
Jaguar Rider
22 fielded
Largest army
80
First expansion
16:19
Age path
MalinalxochitlClassical · Est. start 3:25
ItzpapalotlHeroic · Est. start 14:20
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production80 military units
No post-game awards

megaiks

Zeus · Red
Win 943 +5
EAPM
33.2
Favorite unit
Hoplite
61 fielded
Largest army
89
First expansion
10:54
Age path
AthenaClassical · Research start 2:56
DionysusHeroic · Research start 10:22
HephaestusMythic · Research start 21:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production89 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rey PakAlF

Army · 80

Units

Jaguar Rider22
Ocelotl Warrior16
Shorn One13
Tequihua Archer8
Warrior Priest8
Otontin7
Coyote Warrior4
Eagle Warrior2
Buildings 12 types
House26
Farm12
Wall9
Calpulli8
Sentry Tower5
War Hut3
Great Temple2
Nobles Hut2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Purge1

megaiks

Army · 89

Units

Hoplite61
Minotaur17
Heracles3
Jason3
Hydra2
Petrobolos2
Odysseus1
Buildings 11 types
Farm43
House18
Wall8
Granary5
Military Academy5
Storehouse4
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers 1 invoked
Bronze1