Replay-derived match flow, timings, and composition.

Advanced match analysis

s4pphire + soliman480 vs Mammash Reborn + IRONSIGHT

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
19945
Duration
23:44
Patch
19.17020
Played
· 19 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1423
s4pphire Freyr · Elo 1512 +16
soliman480 Poseidon · Elo 1334 +24
23:44 Match length
Defeat Team Elo 1470
Mammash Reborn Zeus · Elo 1485 -21
IRONSIGHT Zeus · Elo 1455 -19
43.3% win probability Pre-match · Mammash Reborn + IRONSIGHT favored · Upset win probability 56.7%
Key momentsIn match order
First pressure
3:09 s4pphire Hersir trained
Fastest Classical
3:32* IRONSIGHT Athena · estimated
First extra TC
4:06 soliman480 Town Center
Armory timing
7:58 s4pphire Armory
Fortress timing
10:53 Mammash Reborn Fortress
Market timing
10:58 soliman480 Market
Fastest Heroic
11:31* Mammash Reborn Dionysus · estimated
Fastest Mythic
16:20* s4pphire Hel · estimated

s4pphire

Freyr · Blue · Team 1
Win 1512 +16
EAPM
49.2
Favorite unit
Throwing Axeman
36 fielded
Largest army
149
First expansion
11:16
Age path
UllrClassical · Research start 2:54
AegirHeroic · Est. start 10:52
HelMythic · Est. start 14:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy400 total resource volume
Large army production149 military units
No post-game awards

Mammash Reborn

Zeus · Red · Team 2
Loss 1485 -21
EAPM
63.8
Favorite unit
Hoplite
66 fielded
Largest army
126
First expansion
—
Age path
AthenaClassical · Est. start 3:13
DionysusHeroic · Est. start 10:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Large army production126 military units
No post-game awards

soliman480

Poseidon · Yellow · Team 1
Win 1334 +24
EAPM
46.8
Favorite unit
Toxotes
126 fielded
Largest army
259
First expansion
4:06
Age path
HermesClassical · Research start 2:41
DionysusHeroic · Research start 13:14
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,000 total resource volume
Large army production259 military units
No post-game awards

IRONSIGHT

Zeus · Green · Team 2
Loss 1455 -19
EAPM
57.8
Favorite unit
Toxotes
37 fielded
Largest army
128
First expansion
21:13
Age path
AthenaClassical · Research start 2:32
DionysusHeroic · Est. start 12:43
HeraMythic · Est. start 17:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy2,000 total resource volume
Large army production128 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

s4pphire

Bought

No buys

Sold

Food400
Total player market volume400

Mammash Reborn

Bought

No buys

Sold

No sells

Total player market volume0

soliman480

Bought

Food200

Sold

Wood1,800
Total player market volume2,000

IRONSIGHT

Bought

Wood900

Sold

Food1,100
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

s4pphire

Army · 149

Units

Throwing Axeman36
Raiding Cavalry34
Hersir29
Berserk14
Godi11
Portable Ram11
Hirdman7
Huskarl7
Buildings 11 types
Farm39
House20
Wall11
Longhouse5
Ox Cart Building4
Great Hall3
Hill Fort3
Temple2
Town Center2
Armory1
Market1
God powers 5 invoked
Asgardian Bastion2
Gullinbursti1
Nidhogg1
Tempest1

Mammash Reborn

Army · 126

Units

Hoplite66
Peltast37
Petrobolos9
Hydra4
Heracles3
Hippeus2
Jason2
Toxotes2
Odysseus1
Buildings 11 types
House12
Wall12
Storehouse9
Granary5
Archery Range3
Military Academy2
Armory1
Fortress1
Market1
Stable1
Temple1
God powers 5 invoked
Bolt2
Restoration2
Bronze1

soliman480

Army · 259

Units

Toxotes126
Hippeus83
Prodromos36
Petrobolos7
Theseus3
Hippolyta2
Hydra2
Buildings 11 types
Farm46
House19
Storehouse10
Stable7
Archery Range6
Granary3
Fortress2
Market2
Temple2
Armory1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

IRONSIGHT

Army · 128

Units

Toxotes37
Hoplite32
Peltast13
Minotaur11
Hippeus8
Prodromos8
Hypaspist7
Jason4
Heracles3
Petrobolos3
Odysseus2
Buildings 12 types
House23
Granary9
Storehouse7
Archery Range4
Wall4
Fortress2
Armory1
Market1
Military Academy1
Stable1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1