Replay-derived match flow, timings, and composition.

Advanced match analysis

nanobytesinc vs SackisBack

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
22779
Duration
27:58
Patch
19.17020
Played
· 19 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
nanobytesinc Isis · Elo 1102 +15
27:58 Match length
Defeated
SackisBack Amaterasu · Elo 1060 -15
56.0% win probability Pre-match · nanobytesinc favored win probability 44.0%
Key momentsIn match order
Fastest Classical
3:53* SackisBack Ame No Uzume · estimated
First pressure
3:56 SackisBack Stable Japanese
Armory timing
4:30 nanobytesinc Armory
Fastest Heroic
7:10* nanobytesinc Sobek · estimated
Fortress timing
8:23 nanobytesinc Migdol Stronghold
First extra TC
11:32 nanobytesinc Town Center
Market timing
19:01 nanobytesinc Market
Fastest Mythic
26:20* nanobytesinc Thoth · estimated

nanobytesinc

Isis · Grey
Win 1102 +15
EAPM
77.7
Favorite unit
Axeman
215 fielded
Largest army
273
First expansion
11:32
Age path
BastClassical · Est. start 3:50
SobekHeroic · Research start 5:55
ThothMythic · Est. start 24:20
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling17 wall build events
Market economy1,400 total resource volume
Large army production273 military units
No post-game awards

SackisBack

Amaterasu · Red
Loss 1060 -15
EAPM
34.4
Favorite unit
Samurai
97 fielded
Largest army
230
First expansion
12:47
Age path
Ame No UzumeClassical · Research start 2:53
RaijinHeroic · Est. start 13:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production230 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

nanobytesinc

Bought

No buys

Sold

Food900
Wood500
Total player market volume1,400

SackisBack

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nanobytesinc

Army · 273

Units

Axeman215
Petsuchos23
Chariot Archer13
Spearman10
Camel Rider7
Mercenary4
Siege Tower1
Buildings 17 types
Farm51
House31
Wall17
Barracks8
Granary7
Mining Camp7
Migdol Stronghold5
Obelisk5
Market3
Temple3
Lumber Camp2
Monument To Villagers2
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Town Center1
God powers 3 invoked
Locust Swarm1
Meteor1
Prosperity1

SackisBack

Army · 230

Units

Samurai97
Shinobi62
Yari Spearman22
Naginata Rider21
Yumi Archer11
Onna Musha10
Kitsune3
Bushi2
Oyumi1
Raiju1
Buildings 13 types
Farm46
House20
Dojo19
Watermill12
Wall10
Shrine Japanese7
Mining Camp Japanese5
Stable Japanese4
Guardhouse3
Town Center3
Armory1
Castle1
Temple1
God powers 2 invoked
Goshinboku1
Thunder Burst1