Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs KARINA

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
23578
Duration
19:15
Patch
19.17020
Played
· 19 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
sickplayer69 Zeus · Elo 1522 -13
19:15 Match length
Winner
KARINA Freyr · Elo 1605 +13
38.3% win probability Pre-match · KARINA favored win probability 61.7%
Key momentsIn match order
First pressure
2:51 KARINA Hersir trained
Fastest Classical
3:33* sickplayer69 Hermes · estimated
Armory timing
8:23 sickplayer69 Armory
Fastest Heroic
11:08* sickplayer69 Apollo · estimated
Fortress timing
13:08 sickplayer69 Fortress
First extra TC
13:12 KARINA Town Center
Market timing
13:38 KARINA Market

sickplayer69

Zeus · Blue
Loss 1522 -13
EAPM
78.3
Favorite unit
Peltast
14 fielded
Largest army
63
First expansion
—
Age path
HermesClassical · Research start 2:33
ApolloHeroic · Est. start 9:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

KARINA

Freyr · Red
Win 1605 +13
EAPM
78.7
Favorite unit
Throwing Axeman
30 fielded
Largest army
88
First expansion
13:12
Age path
UllrClassical · Research start 3:37
AegirHeroic · Est. start 10:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Market economy300 total resource volume
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

sickplayer69

Bought

No buys

Sold

No sells

Total player market volume0

KARINA

Bought

Wood300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army · 63

Units

Peltast14
Hypaspist11
Hippeus6
Prodromos6
Centaur5
Manticore5
Heracles4
Petrobolos4
Hoplite3
Jason2
Toxotes2
Odysseus1
Buildings 10 types
House12
Temple7
Granary6
Storehouse4
Wall3
Archery Range2
Military Academy2
Armory1
Fortress1
Stable1
God powers 2 invoked
Bolt1
Cease Fire1

KARINA

Army · 88

Units

Throwing Axeman30
Godi15
Huskarl12
Rock Giant9
Hirdman8
Hersir5
Portable Ram5
Jarl3
Raiding Cavalry1
Buildings 10 types
House12
Wall8
Longhouse5
Ox Cart Building5
Armory2
Great Hall2
Hill Fort2
Temple2
Market1
Town Center1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1