Replay-derived match flow, timings, and composition.

Advanced match analysis

progoatherder vs Emi4

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
28823
Duration
25:07
Patch
19.17020
Played
· 19 hours ago
Elysium map preview
MapElysium
Defeated
progoatherder Demeter · Elo 955 -13
25:07 Match length
Winner
Emi4 Demeter · Elo 1046 +13
37.2% win probability Pre-match · Emi4 favored win probability 62.8%
Key momentsIn match order
Fastest Classical
4:08* Emi4 Pan · estimated
Market timing
5:12 Emi4 Market
First pressure
5:30 progoatherder Military Academy
First extra TC
6:48 Emi4 Town Center
Armory timing
8:46 Emi4 Armory
Fastest Heroic
10:28* Emi4 Hestia · estimated
Fortress timing
11:05 Emi4 Fortress
Fastest Mythic
17:07* Emi4 Persephone · estimated

progoatherder

Demeter · Blue
Loss 955 -13
EAPM
25.7
Favorite unit
Hamadryad
14 fielded
Largest army
59
First expansion
12:43
Age path
AresClassical · Est. start 3:12
HestiaHeroic · Est. start 11:07
HeraMythic · Est. start 18:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Emi4

Demeter · Red
Win 1046 +13
EAPM
31.7
Favorite unit
Hoplite
52 fielded
Largest army
127
First expansion
6:48
Age path
PanClassical · Research start 3:08
HestiaHeroic · Research start 9:13
PersephoneMythic · Research start 15:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production127 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

progoatherder

Army · 59

Units

Hamadryad14
Toxotes8
Hippeus5
Hypaspist5
Amazon Archer4
Cyclops4
Iolaus4
Hoplite3
Peltast3
Prodromos3
Helepolis2
Icarus2
Midas1
Orpheus1
Buildings 12 types
Farm79
House20
Storehouse6
Granary5
Armory2
Fortress2
Market2
Stable2
Archery Range1
Military Academy1
Temple1
Town Center1
God powers 4 invoked
Communal Hearth1
Lightning Storm1
Pestilence1
Wither1

Emi4

Army · 127

Units

Hoplite52
Amazon Archer44
Hypaspist10
Hamadryad4
Icarus4
Iolaus3
Midas3
Orpheus3
Toxotes3
Petrobolos1
Buildings 11 types
House19
Farm14
Storehouse9
Military Academy5
Fortress4
Town Center4
Granary3
Archery Range2
Temple2
Armory1
Market1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1