Replay-derived match flow, timings, and composition.

Advanced match analysis

Bolado vs zodiac_

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
26851
Duration
35:41
Patch
19.17020
Played
· 19 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Bolado Amaterasu · Elo 1293 +24
35:41 Match length
Defeated
zodiac_ Poseidon · Elo 1425 -24
31.9% win probability Pre-match · zodiac_ favored · Upset win probability 68.1%
Key momentsIn match order
Fastest Classical
4:01* zodiac_ Hermes · estimated
First extra TC
5:29 zodiac_ Town Center
First pressure
5:50 zodiac_ Archery Range
Armory timing
8:11 Bolado Armory
Fastest Heroic
10:56* Bolado Raijin · estimated
Fortress timing
16:35 zodiac_ Fortress
Market timing
19:22 zodiac_ Market
Fastest Mythic
21:12* zodiac_ Hephaestus · estimated

Bolado

Amaterasu · Blue
Win 1293 +24
EAPM
39.0
Favorite unit
Shinobi
153 fielded
Largest army
381
First expansion
24:36
Age path
MinakatatomiClassical · Est. start 3:08
RaijinHeroic · Est. start 9:41
TakemikazuchiMythic · Est. start 24:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling7 wall build events
Large army production381 military units
No post-game awards

zodiac_

Poseidon · Red
Loss 1425 -24
EAPM
75.4
Favorite unit
Toxotes
131 fielded
Largest army
365
First expansion
5:29
Age path
HermesClassical · Est. start 3:01
AphroditeHeroic · Research start 14:50
HephaestusMythic · Research start 19:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling15 wall build events
Market economy2,400 total resource volume
Large army production365 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Bolado

Bought

No buys

Sold

No sells

Total player market volume0

zodiac_

Bought

Food1,300
Wood500

Sold

Food400
Wood200
Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bolado

Army · 381

Units

Shinobi153
Yumi Horse Archer64
Samurai43
Daimyo19
Yari Spearman18
Onna Musha17
Naginata Rider16
Wanyudo16
Bushi14
Yumi Archer11
Raiju9
Kitsune1
Buildings 15 types
Farm56
Stable Japanese40
House39
Watermill17
Castle12
Dojo9
Sentry Tower8
Wall7
Mining Camp Japanese6
Shrine Japanese5
Town Center5
Guardhouse3
Market3
Armory1
Temple1
God powers 5 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

zodiac_

Army · 365

Units

Toxotes131
Hypaspist58
Peltast51
Hoplite37
Hippeus32
Prodromos24
Atalanta6
Helepolis6
Polyphemus5
Theseus5
Colossus4
Hippolyta4
Petrobolos2
Buildings 14 types
Farm41
House18
Wall15
Storehouse14
Stable7
Military Academy6
Archery Range5
Granary5
Town Center4
Fortress3
Armory2
Temple2
Market1
Sentry Tower1
God powers 11 invoked
Curse6
Cease Fire2
Lure2
Plenty Vault1