Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs Voidglass1253

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
784
Duration
22:19
Patch
19.17020
Played
· 19 hours ago
Tundra map preview
MapTundra
Winner
FADINHA ❤ Gaia · Elo 983 +12
22:19 Match length
Defeated
Voidglass1253 Zeus · Elo 840 -32
69.5% win probability Pre-match · FADINHA ❤ favored win probability 30.5%
Key momentsIn match order
Fastest Classical
4:35* FADINHA ❤ Leto · estimated
First extra TC
4:57 FADINHA ❤ Town Center
First pressure
5:25 FADINHA ❤ Military Barracks
Armory timing
9:05 FADINHA ❤ Armory
Fastest Heroic
13:36* FADINHA ❤ Theia · estimated
Fortress timing
17:21 FADINHA ❤ Palace
Fastest Mythic
21:29* FADINHA ❤ Atlas · estimated

FADINHA ❤

Gaia · Pink
Win 983 +12
EAPM
22.5
Favorite unit
Contarius
55 fielded
Largest army
138
First expansion
4:57
Age path
LetoClassical · Est. start 3:35
TheiaHeroic · Est. start 12:21
AtlasMythic · Est. start 19:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production138 military units
No post-game awards

Voidglass1253

Zeus · Cyan
Loss 840 -32
EAPM
20.2
Favorite unit
Hoplite
12 fielded
Largest army
47
First expansion
11:22
Age path
HermesClassical · Research start 4:27
DionysusHeroic · Research start 16:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 138

Units

Contarius55
Dryad25
Murmillo23
Arcus15
Oracle8
Destroyer5
Turma5
Cheiroballista2
Buildings 10 types
Farm21
Military Barracks15
Manor12
Wall10
Economic Guild3
Town Center3
Counter Barracks2
Palace2
Armory1
Temple1
God powers 11 invoked
Gaia Forest4
Spider Lair4
Hesperides Tree2
Implode1

Voidglass1253

Army · 47

Units

Hoplite12
Hypaspist12
Centaur10
Hippeus10
Heracles1
Hydra1
Jason1
Buildings 9 types
Farm25
House12
Granary4
Storehouse4
Military Academy2
Armory1
Stable1
Temple1
Town Center1
God powers 1 invoked
Cease Fire1