Replay-derived match flow, timings, and composition.

Advanced match analysis

SlySoda#6164 vs Tokahay

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
31869
Duration
22:40
Patch
19.17020
Played
· 20 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
SlySoda#6164 Hades · Elo 588 -9
22:40 Match length
Winner
Tokahay Gaia · Elo 773 +9
25.6% win probability Pre-match · Tokahay favored win probability 74.4%
Key momentsIn match order
Fastest Classical
3:47* SlySoda#6164 Athena · estimated
First pressure
4:06 SlySoda#6164 Military Academy
First extra TC
5:15 Tokahay Town Center
Armory timing
7:00 Tokahay Armory
Market timing
9:14 Tokahay Market
Fastest Heroic
12:33* Tokahay Rheia · estimated
Fortress timing
12:36 Tokahay Palace
Fastest Mythic
22:06* Tokahay Atlas · estimated

SlySoda#6164

Hades · Blue
Loss 588 -9
EAPM
24.2
Favorite unit
Toxotes
88 fielded
Largest army
164
First expansion
10:27
Age path
AthenaClassical · Research start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production164 military units
No post-game awards

Tokahay

Gaia · Red
Win 773 +9
EAPM
27.5
Favorite unit
Arcus
33 fielded
Largest army
108
First expansion
5:15
Age path
OceanusClassical · Research start 3:54
RheiaHeroic · Research start 11:18
AtlasMythic · Research start 20:06
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy13,300 total resource volume
Large army production108 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,300 total volume

SlySoda#6164

Bought

No buys

Sold

No sells

Total player market volume0

Tokahay

Bought

Food1,900

Sold

Wood11,400
Total player market volume13,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SlySoda#6164

Army · 164

Units

Toxotes88
Hoplite62
Achilles5
Minotaur5
Ajax4
Buildings 10 types
House17
Farm9
Storehouse5
Archery Range4
Granary4
Sentry Tower4
Military Academy3
Temple3
Town Center2
Armory1
God powers 2 invoked
Restoration1
Sentinel1

Tokahay

Army · 108

Units

Arcus33
Destroyer25
Turma25
Cheiroballista14
Oracle5
Behemoth2
Caladria2
Murmillo2
Buildings 9 types
Manor8
Palace4
Counter Barracks3
Town Center3
Military Barracks2
Temple2
Armory1
Economic Guild1
Market1
God powers 6 invoked
Gaia Forest3
Traitor2
Carnivora1