Replay-derived match flow, timings, and composition.

Advanced match analysis

TEYO vs RBR

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
17532
Duration
39:43
Patch
19.17020
Played
· 20 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
TEYO Zeus · Elo 1013 +15
39:43 Match length
Defeated
RBR Poseidon · Elo 959 -15
57.7% win probability Pre-match · TEYO favored win probability 42.3%
Key momentsIn match order
Fastest Classical
3:55* TEYO Athena · estimated
First pressure
4:14 TEYO Military Academy
First extra TC
10:39 TEYO Town Center
Armory timing
11:00 TEYO Armory
Market timing
11:06 TEYO Market
Fastest Heroic
13:45* TEYO Apollo · estimated
Fortress timing
19:17 TEYO Fortress
Fastest Mythic
24:32* RBR Artemis · estimated

TEYO

Zeus · Blue
Win 1013 +15
EAPM
48.8
Favorite unit
Hoplite
108 fielded
Largest army
327
First expansion
10:39
Age path
AthenaClassical · Est. start 2:55
ApolloHeroic · Est. start 12:30
HeraMythic · Research start 24:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy15,100 total resource volume
Large army production327 military units
No post-game awards

RBR

Poseidon · Red
Loss 959 -15
EAPM
46.2
Favorite unit
Hoplite
83 fielded
Largest army
307
First expansion
10:59
Age path
HermesClassical · Research start 4:02
DionysusHeroic · Research start 18:17
ArtemisMythic · Research start 22:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy4,900 total resource volume
Large army production307 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 20,000 total volume

TEYO

Bought

Food100

Sold

Food900
Wood14,100
Total player market volume15,100

RBR

Bought

No buys

Sold

Food2,800
Wood2,100
Total player market volume4,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TEYO

Army · 327

Units

Hoplite108
Peltast60
Toxotes44
Myrmidon32
Manticore17
Hypaspist10
Medusa10
Helepolis9
Jason9
Minotaur7
Heracles6
Odysseus6
Bellerophon5
Petrobolos4
Buildings 13 types
Farm34
House29
Military Academy17
Archery Range16
Storehouse16
Wall13
Granary9
Fortress5
Town Center4
Temple3
Sentry Tower2
Armory1
Market1
God powers 4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1

RBR

Army · 307

Units

Hoplite83
Hetairos66
Toxotes48
Hippeus37
Hydra19
Theseus14
Atalanta9
Chimera9
Petrobolos9
Polyphemus4
Hippolyta3
Centaur2
Hypaspist2
Helepolis1
Prodromos1
Buildings 12 types
Farm36
House16
Storehouse14
Fortress10
Temple6
Granary5
Military Academy5
Archery Range4
Town Center4
Stable2
Armory1
Market1
God powers 5 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1