Replay-derived match flow, timings, and composition.

Advanced match analysis

MyM vs Jake The Snake

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
29576
Duration
23:23
Patch
19.17020
Played
· 20 hours ago
Mirage map preview
MapMirage
Defeated
MyM Kronos · Elo 1459 -13
23:23 Match length
Winner
Jake The Snake Amaterasu · Elo 1542 +13
38.3% win probability Pre-match · Jake The Snake favored win probability 61.7%
Key momentsIn match order
Fastest Classical
3:04* MyM Prometheus · estimated
First pressure
3:14 MyM Counter Barracks
Market timing
9:00 MyM Market
Armory timing
10:20 MyM Armory
Fastest Heroic
11:45* MyM Hyperion · estimated
Fortress timing
14:00 Jake The Snake Castle
First extra TC
15:34 MyM Town Center
Fastest Mythic
17:13* Jake The Snake Takemikazuchi · estimated

MyM

Kronos · Blue
Loss 1459 -13
EAPM
111.9
Favorite unit
Arcus
87 fielded
Largest army
246
First expansion
15:34
Age path
PrometheusClassical · Est. start 2:04
HyperionHeroic · Est. start 10:30
AtlasMythic · Est. start 20:41
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Water commitment3 dock build events
Market economy1,100 total resource volume
Large army production246 military units
No post-game awards

Jake The Snake

Amaterasu · Red
Win 1542 +13
EAPM
35.4
Favorite unit
Yumi Archer
28 fielded
Largest army
154
First expansion
17:49
Age path
MinakatatomiClassical · Est. start 3:09
HachimanHeroic · Research start 11:38
TakemikazuchiMythic · Est. start 15:13
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production154 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

MyM

Bought

Wood200

Sold

Food800
Wood100
Total player market volume1,100

Jake The Snake

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MyM

Army · 246

Units

Arcus87
Murmillo71
Contarius37
Katapeltes22
Turma16
Oracle3
Promethean3
Cheiroballista2
Fire Ship2
Siege Bireme2
Nereid1
Buildings 12 types
Military Barracks17
Manor13
Counter Barracks8
Wall8
Farm6
Armory3
Dock3
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 11 invoked
Valor7
Chaos2
Deconstruction1
Implode1

Jake The Snake

Army · 154

Units

Yumi Archer28
Samurai21
Naginata Rider19
Shinobi19
Yari Spearman16
Yumi Horse Archer13
Oyumi11
Daimyo9
Bushi8
Onmyoji2
Onna Musha2
Ramming Wasen2
Kitsune1
Tengu1
Umibozu1
Wasen1
Buildings 13 types
House16
Mining Camp Japanese7
Watermill7
Shrine Japanese6
Castle3
Temple3
Dojo2
Guardhouse2
Stable Japanese2
Town Center2
Wall2
Armory1
Dock1
God powers 9 invoked
Solar Shield6
Divine Slash1
Shogun1
Shrine Of The Hunt1