Advanced match analysis
133Divine vs Vega
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 10008
- Duration
- 25:53
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
133Divine
Hades · Elo 2195 +4
25:53
Match length
Defeated
Vega
Tsukuyomi · Elo 1840 -4
88.5% win probability
Pre-match · 133Divine favored
win probability 11.5%
Key momentsIn match order
133Divine
Hades · Blue- EAPM
- 103.9
- Favorite unit
- Peltast 64 fielded
- Largest army
- 184
- First expansion
- 4:58
Age path
AthenaClassical · Est. start 3:32
AphroditeHeroic · Est. start 9:58
ArtemisMythic · Est. start 17:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,600 total resource volume
Large army production184 military units
No post-game awards
Vega
Tsukuyomi · Red- EAPM
- 63.5
- Favorite unit
- Yumi Horse Archer 90 fielded
- Largest army
- 292
- First expansion
- 20:41
Age path
Inari OkamiClassical · Est. start 3:21
HachimanHeroic · Est. start 8:51
OkuninushiMythic · Est. start 21:58
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy1,200 total resource volume
Large army production292 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,800 total volume›
133Divine
Bought
No buys
Sold
Total player market volume2,600
Vega
Bought
No buys
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.