Replay-derived match flow, timings, and composition.

Advanced match analysis

133Divine vs Vega

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
10008
Duration
25:53
Patch
19.17020
Played
· 20 hours ago
Steppe map preview
MapSteppe
Winner
133Divine Hades · Elo 2195 +4
25:53 Match length
Defeated
Vega Tsukuyomi · Elo 1840 -4
88.5% win probability Pre-match · 133Divine favored win probability 11.5%
Key momentsIn match order
Fastest Classical
4:06* Vega Inari Okami · estimated
First pressure
4:21 Vega Stable Japanese
First extra TC
4:58 133Divine Town Center
Armory timing
7:21 Vega Armory
Fortress timing
9:45 Vega Castle
Fastest Heroic
9:47* Vega Hachiman · estimated
Market timing
12:14 133Divine Market
Fastest Mythic
19:44* 133Divine Artemis · estimated

133Divine

Hades · Blue
Win 2195 +4
EAPM
103.9
Favorite unit
Peltast
64 fielded
Largest army
184
First expansion
4:58
Age path
AthenaClassical · Est. start 3:32
AphroditeHeroic · Est. start 9:58
ArtemisMythic · Est. start 17:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,600 total resource volume
Large army production184 military units
No post-game awards

Vega

Tsukuyomi · Red
Loss 1840 -4
EAPM
63.5
Favorite unit
Yumi Horse Archer
90 fielded
Largest army
292
First expansion
20:41
Age path
Inari OkamiClassical · Est. start 3:21
HachimanHeroic · Est. start 8:51
OkuninushiMythic · Est. start 21:58
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy1,200 total resource volume
Large army production292 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,800 total volume

133Divine

Bought

No buys

Sold

Food700
Wood1,900
Total player market volume2,600

Vega

Bought

No buys

Sold

Food200
Wood1,000
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

133Divine

Army · 184

Units

Peltast64
Hoplite42
Chimera26
Hypaspist25
Toxotes8
Petrobolos6
Achilles4
Ajax4
Gastraphetoros3
Chiron1
Perseus1
Buildings 11 types
Farm35
House20
Storehouse17
Archery Range9
Military Academy6
Fortress4
Temple4
Armory3
Granary3
Town Center3
Market1
God powers 7 invoked
Curse2
Restoration2
Sentinel2
Earthquake1

Vega

Army · 292

Units

Yumi Horse Archer90
Naginata Rider57
Samurai57
Yumi Archer32
Shinobi30
Onmyoji6
Oyumi6
Bushi4
Daimyo4
Onna Musha3
Tengu3
Buildings 13 types
House28
Farm12
Watermill12
Dojo8
Guardhouse7
Mining Camp Japanese6
Shrine Japanese6
Stable Japanese5
Town Center4
Armory2
Castle2
Market1
Temple1
God powers 9 invoked
Shogun4
New Moon2
Swampland2
Sacred Gate1