Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs Raga

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
12631
Duration
15:20
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Defeated
Sil3ntNinja Tezcatlipoca · Elo 1117 -13
15:20 Match length
Winner
Raga Loki · Elo 1216 +13
36.1% win probability Pre-match · Raga favored win probability 63.9%
Key momentsIn match order
First pressure
2:00 Raga Hersir trained
Fastest Classical
4:12* Raga Forseti · estimated
Market timing
5:03 Sil3ntNinja Market
Armory timing
7:25 Raga Armory
Fastest Heroic
7:48* Sil3ntNinja Coyolxauhqui · estimated
First extra TC
11:26 Raga Town Center
Fortress timing
15:16 Raga Hill Fort

Sil3ntNinja

Tezcatlipoca · Blue
Loss 1117 -13
EAPM
17.5
Favorite unit
Shorn One
10 fielded
Largest army
24
First expansion
12:06
Age path
MalinalxochitlClassical · Est. start 4:15
CoyolxauhquiHeroic · Est. start 6:33
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy100 total resource volume
No post-game awards

Raga

Loki · Red
Win 1216 +13
EAPM
47.6
Favorite unit
Hersir
51 fielded
Largest army
73
First expansion
11:26
Age path
ForsetiClassical · Research start 3:12
BragiHeroic · Est. start 11:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Sil3ntNinja

Bought

Food100

Sold

No sells

Total player market volume100

Raga

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army · 24

Units

Shorn One10
Warrior Priest5
Jaguar Rider4
Eagle Warrior2
Otontin2
Tzitzimitl1
Buildings 8 types
Calpulli11
House11
Great Temple2
Nobles Hut2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Starfall1

Raga

Army · 73

Units

Hersir51
Raiding Cavalry9
Throwing Axeman8
Hirdman4
Godi1
Buildings 8 types
House17
Great Hall5
Ox Cart Building4
Longhouse2
Town Center2
Armory1
Hill Fort1
Temple1
God powers 1 invoked
Flaming Weapons1