Replay-derived match flow, timings, and composition.

Advanced match analysis

granperro + SickLilWick + ivanz23 vs MokonaModoki369 + Miguel Angel + c4r_lit0s

Queue
Ranked 3v3 Supremacy
Map
Nile Shallows
Map Seed
3981
Duration
17:36
Patch
19.17020
Played
· 20 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 820
granperro Kronos · Elo 805 -14
SickLilWick Hades · Elo 802 -13
ivanz23 Hades · Elo 853 -16
17:36 Match length
Victory Team Elo 887
MokonaModoki369 Gaia · Elo 892 +14
Miguel Angel Gaia · Elo 888 +14
c4r_lit0s Kronos · Elo 880 +15
40.5% win probability Pre-match · MokonaModoki369 + Miguel Angel + c4r_lit0s favored win probability 59.5%
Key momentsIn match order
Fastest Classical
3:42* granperro Prometheus · estimated
First pressure
3:59 Miguel Angel Counter Barracks
Armory timing
5:23 Miguel Angel Armory
First extra TC
5:34 SickLilWick Town Center
Fastest Heroic
11:15* MokonaModoki369 Theia · estimated
Fortress timing
16:06 MokonaModoki369 Palace

granperro

Kronos · Blue · Team 1
Loss 805 -14
EAPM
17.0
Favorite unit
Katapeltes
13 fielded
Largest army
40
First expansion
—
Age path
PrometheusClassical · Est. start 2:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling22 wall build events
No post-game awards

MokonaModoki369

Gaia · Red · Team 2
Win 892 +14
EAPM
19.8
Favorite unit
Dryad
25 fielded
Largest army
94
First expansion
14:22
Age path
OceanusClassical · Est. start 4:15
TheiaHeroic · Research start 10:00
AtlasMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production94 military units
No post-game awards

SickLilWick

Hades · Yellow · Team 1
Loss 802 -13
EAPM
17.7
Favorite unit
Hoplite
25 fielded
Largest army
48
First expansion
5:34
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Research start 13:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
No post-game awards

Miguel Angel

Gaia · Green · Team 2
Win 888 +14
EAPM
28.2
Favorite unit
Murmillo
41 fielded
Largest army
51
First expansion
11:39
Age path
OceanusClassical · Est. start 3:27
TheiaHeroic · Est. start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

ivanz23

Hades · Cyan · Team 1
Loss 853 -16
EAPM
16.2
Favorite unit
Hippeus
70 fielded
Largest army
104
First expansion
8:12
Age path
AresClassical · Research start 6:52
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production104 military units
No post-game awards

c4r_lit0s

Kronos · Pink · Team 2
Win 880 +15
EAPM
20.9
Favorite unit
Contarius
37 fielded
Largest army
76
First expansion
13:44
Age path
PrometheusClassical · Research start 3:04
HyperionHeroic · Est. start 10:39
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

granperro

Army · 40

Units

Katapeltes13
Murmillo11
Turma10
Cheiroballista4
Oracle2
Buildings 7 types
Wall22
Manor7
Military Barracks2
Temple2
Armory1
Counter Barracks1
Economic Guild1
God powers 7 invoked
Valor6
Deconstruction1

MokonaModoki369

Army · 94

Units

Dryad25
Turma15
Katapeltes14
Murmillo11
Destroyer10
Contarius9
Cheiroballista7
Arcus3
Buildings 9 types
Manor6
Counter Barracks3
Military Barracks2
Armory1
Economic Guild1
Palace1
Sentry Tower1
Temple1
Town Center1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

SickLilWick

Army · 48

Units

Hoplite25
Minotaur10
Hippeus5
Achilles3
Ajax3
Chiron1
Manticore1
Buildings 11 types
House12
Wall11
Farm5
Storehouse5
Granary3
Temple3
Military Academy2
Armory1
Sentry Tower1
Stable1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1

Miguel Angel

Army · 51

Units

Murmillo41
Turma7
Cheiroballista2
Caladria1
Buildings 9 types
Farm17
Manor5
Military Barracks5
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers 5 invoked
Carnivora3
Gaia Forest2

ivanz23

Army · 104

Units

Hippeus70
Toxotes30
Achilles2
Ajax2
Buildings 10 types
Farm19
House17
Storehouse5
Sentry Tower4
Granary3
Stable3
Town Center2
Archery Range1
Armory1
Temple1
God powers 3 invoked
Sentinel3

c4r_lit0s

Army · 76

Units

Contarius37
Arcus23
Turma10
Satyr3
Cheiroballista2
Oracle1
Buildings 8 types
Manor10
Military Barracks7
Temple2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Palace1
God powers 3 invoked
Valor2
Deconstruction1