Advanced match analysis
granperro + SickLilWick + ivanz23 vs MokonaModoki369 + Miguel Angel + c4r_lit0s
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 3981
- Duration
- 17:36
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeat
Team Elo 820
granperro
Kronos · Elo 805 -14
SickLilWick
Hades · Elo 802 -13
ivanz23
Hades · Elo 853 -16
17:36
Match length
Victory
Team Elo 887
MokonaModoki369
Gaia · Elo 892 +14
Miguel Angel
Gaia · Elo 888 +14
c4r_lit0s
Kronos · Elo 880 +15
40.5% win probability
Pre-match · MokonaModoki369 + Miguel Angel + c4r_lit0s favored
win probability 59.5%
Key momentsIn match order
granperro
Kronos · Blue · Team 1- EAPM
- 17.0
- Favorite unit
- Katapeltes 13 fielded
- Largest army
- 40
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling22 wall build events
No post-game awards
MokonaModoki369
Gaia · Red · Team 2- EAPM
- 19.8
- Favorite unit
- Dryad 25 fielded
- Largest army
- 94
- First expansion
- 14:22
Age path
OceanusClassical · Est. start 4:15
TheiaHeroic · Research start 10:00
AtlasMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production94 military units
No post-game awards
SickLilWick
Hades · Yellow · Team 1- EAPM
- 17.7
- Favorite unit
- Hoplite 25 fielded
- Largest army
- 48
- First expansion
- 5:34
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Research start 13:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
No post-game awards
Miguel Angel
Gaia · Green · Team 2- EAPM
- 28.2
- Favorite unit
- Murmillo 41 fielded
- Largest army
- 51
- First expansion
- 11:39
Age path
OceanusClassical · Est. start 3:27
TheiaHeroic · Est. start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
ivanz23
Hades · Cyan · Team 1- EAPM
- 16.2
- Favorite unit
- Hippeus 70 fielded
- Largest army
- 104
- First expansion
- 8:12
Age path
AresClassical · Research start 6:52
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production104 military units
No post-game awards
c4r_lit0s
Kronos · Pink · Team 2- EAPM
- 20.9
- Favorite unit
- Contarius 37 fielded
- Largest army
- 76
- First expansion
- 13:44
Age path
PrometheusClassical · Research start 3:04
HyperionHeroic · Est. start 10:39
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.