Replay-derived match flow, timings, and composition.

Advanced match analysis

buche vs BahamianViking

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
18275
Duration
25:22
Patch
19.17020
Played
· 20 hours ago
Mirage map preview
MapMirage
Winner
buche Set · Elo 894 +17
25:22 Match length
Defeated
BahamianViking Amaterasu · Elo 890 -17
50.6% win probability Pre-match · buche favored win probability 49.4%
Key momentsIn match order
First pressure
5:01 buche Barracks
Fastest Classical
5:04* buche Ptah · estimated
Market timing
6:21 buche Market
Armory timing
6:23 buche Armory
First extra TC
8:34 buche Town Center
Fastest Heroic
10:30* buche Sekhmet · estimated
Fortress timing
22:03 buche Migdol Stronghold
Fastest Mythic
25:03* buche Thoth · estimated

buche

Set · Yellow
Win 894 +17
EAPM
45.3
Favorite unit
Axeman
98 fielded
Largest army
234
First expansion
8:34
Age path
PtahClassical · Est. start 4:04
SekhmetHeroic · Est. start 9:15
ThothMythic · Est. start 23:03
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom5 expansion build events
Market economy1,600 total resource volume
Large army production234 military units
No post-game awards

BahamianViking

Amaterasu · Red
Loss 890 -17
EAPM
32.0
Favorite unit
Samurai
27 fielded
Largest army
64
First expansion
11:22
Age path
Ame No UzumeClassical · Research start 4:11
RaijinHeroic · Research start 18:44
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

buche

Bought

Food800

Sold

Food800
Total player market volume1,600

BahamianViking

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

buche

Army · 234

Units

Axeman98
Spearman77
Slinger39
Siege Tower11
War Elephant6
Scarab3
Buildings 17 types
Farm56
House17
Barracks8
Mining Camp5
Town Center5
Sentry Tower3
Granary2
Lumber Camp2
Migdol Stronghold2
Siege Works2
Temple2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 8 invoked
Vision4
Shifting Sands2
Citadel1
Meteor1

BahamianViking

Army · 64

Units

Samurai27
Shinobi12
Onna Musha7
Naginata Rider6
Bushi5
Yari Spearman4
Yumi Archer3
Buildings 15 types
Farm17
House9
Watermill7
Sentry Tower4
Dojo3
Mining Camp Japanese3
Shrine Japanese2
Town Center2
Armory1
Castle1
Dock1
Guardhouse1
Stable Japanese1
Temple1
Village Center1
God powers 4 invoked
Solar Shield2
Goshinboku1
Thunder Burst1