Replay-derived match flow, timings, and composition.

Advanced match analysis

progoatherder vs megaiks

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
31338
Duration
28:42
Patch
19.17020
Played
· 20 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
progoatherder Loki · Elo 964 +17
28:42 Match length
Defeated
megaiks Poseidon · Elo 955 -17
51.3% win probability Pre-match · progoatherder favored win probability 48.7%
Key momentsIn match order
Fastest Classical
4:06* megaiks Hermes · estimated
First pressure
4:24 megaiks Stable
Armory timing
10:20 megaiks Armory
First extra TC
11:53 progoatherder Town Center
Fastest Heroic
13:15* megaiks Dionysus · estimated
Fortress timing
15:14 megaiks Fortress
Market timing
16:40 progoatherder Market
Fastest Mythic
19:57* progoatherder Hel · estimated

progoatherder

Loki · Blue
Win 964 +17
EAPM
31.7
Favorite unit
Hirdman
50 fielded
Largest army
120
First expansion
11:53
Age path
HeimdallClassical · Est. start 4:08
NjordHeroic · Est. start 12:33
HelMythic · Est. start 17:57
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production120 military units
No post-game awards

megaiks

Poseidon · Red
Loss 955 -17
EAPM
36.5
Favorite unit
Hoplite
47 fielded
Largest army
118
First expansion
15:07
Age path
HermesClassical · Research start 3:06
DionysusHeroic · Research start 12:00
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production118 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

progoatherder

Army · 120

Units

Hirdman50
Throwing Axeman25
Berserk13
Hersir9
Jarl6
Raiding Cavalry5
Mountain Giant4
Portable Ram4
Einheri2
Huskarl2
Buildings 11 types
Farm35
House25
Ox Cart Building7
Hill Fort5
Longhouse5
Great Hall3
Market3
Town Center2
Armory1
Sentry Tower1
Temple1
God powers 4 invoked
Nidhogg1
Spy1
Undermine1
Walking Woods1

megaiks

Army · 118

Units

Hoplite47
Hypaspist46
Hippeus12
Theseus3
Atalanta2
Centaur2
Hippolyta2
Hydra2
Petrobolos2
Buildings 11 types
Farm43
House21
Granary7
Storehouse5
Wall5
Military Academy4
Fortress3
Stable3
Town Center3
Temple2
Armory1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1