Replay-derived match flow, timings, and composition.

Advanced match analysis

Mario vs dalitdaniel20

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
18429
Duration
25:00
Patch
19.17020
Played
· 20 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
Mario Loki · Elo 986 +12
25:00 Match length
Defeated
dalitdaniel20 Tezcatlipoca · Elo 877 -12
65.2% win probability Pre-match · Mario favored win probability 34.8%
Key momentsIn match order
First pressure
3:19 Mario Hersir trained
Fastest Classical
4:04* Mario Heimdall · estimated
Armory timing
9:48 Mario Armory
First extra TC
12:31 Mario Town Center
Market timing
13:21 Mario Market
Fastest Heroic
13:42* Mario Bragi · estimated
Fortress timing
21:14 Mario Hill Fort
Fastest Mythic
24:14* Mario Tyr · estimated

Mario

Loki · Blue
Win 986 +12
EAPM
41.8
Favorite unit
Throwing Axeman
46 fielded
Largest army
92
First expansion
12:31
Age path
HeimdallClassical · Est. start 3:04
BragiHeroic · Est. start 12:27
TyrMythic · Est. start 22:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling66 wall build events
Market economy1,700 total resource volume
Large army production92 military units
No post-game awards

dalitdaniel20

Tezcatlipoca · Red
Loss 877 -12
EAPM
23.9
Favorite unit
Eagle Warrior
27 fielded
Largest army
77
First expansion
18:16
Age path
MalinalxochitlClassical · Est. start 3:32
CoyolxauhquiHeroic · Est. start 13:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Mario

Bought

Food1,400

Sold

Wood300
Total player market volume1,700

dalitdaniel20

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mario

Army · 92

Units

Throwing Axeman46
Hersir32
Berserk3
Einheri3
Godi3
Portable Ram3
Battle Boar2
Buildings 12 types
Wall66
Farm16
House16
Ox Cart Building10
Sentry Tower8
Great Hall5
Longhouse3
Town Center3
Armory1
Hill Fort1
Market1
Temple1
God powers 6 invoked
Undermine3
Fimbulwinter1
Flaming Weapons1
Spy1

dalitdaniel20

Army · 77

Units

Eagle Warrior27
Ocelotl Warrior20
Warrior Priest12
Shorn One11
Otontin4
Jaguar Rider3
Buildings 10 types
Farm28
Calpulli15
House14
Wall10
Nobles Hut5
Great Temple3
Armory2
Sentry Tower2
Temple2
Town Center2
God powers 5 invoked
Obsidian Mirror2
Starfall2
Infestation1