Advanced match analysis
npzinos vs StillSleepy5259
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 2746
- Duration
- 16:09
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
npzinos
Zeus · Elo 372 +23
16:09
Match length
Defeated
StillSleepy5259
Loki · Elo 486 -38
34.2% win probability
Pre-match · StillSleepy5259 favored · Upset
win probability 65.8%
Key momentsIn match order
npzinos
Zeus · Blue- EAPM
- 11.8
- Favorite unit
- Toxotes 10 fielded
- Largest army
- 30
- First expansion
- 10:02
Age path
AthenaClassical · Research start 3:52
DionysusHeroic · Research start 11:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
StillSleepy5259
Loki · Red- EAPM
- 20.2
- Favorite unit
- Hersir 15 fielded
- Largest army
- 52
- First expansion
- 8:55
Age path
ForsetiClassical · Research start 5:53
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.