Replay-derived match flow, timings, and composition.

Advanced match analysis

npzinos vs StillSleepy5259

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2746
Duration
16:09
Patch
19.17020
Played
· 20 hours ago
Elysium map preview
MapElysium
Winner
npzinos Zeus · Elo 372 +23
16:09 Match length
Defeated
StillSleepy5259 Loki · Elo 486 -38
34.2% win probability Pre-match · StillSleepy5259 favored · Upset win probability 65.8%
Key momentsIn match order
Fastest Classical
4:52* npzinos Athena · estimated
First pressure
5:14 npzinos Stable
Armory timing
5:52 npzinos Armory
First extra TC
8:55 StillSleepy5259 Town Center
Fastest Heroic
12:32* npzinos Dionysus · estimated
Fortress timing
15:42 npzinos Fortress

npzinos

Zeus · Blue
Win 372 +23
EAPM
11.8
Favorite unit
Toxotes
10 fielded
Largest army
30
First expansion
10:02
Age path
AthenaClassical · Research start 3:52
DionysusHeroic · Research start 11:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

StillSleepy5259

Loki · Red
Loss 486 -38
EAPM
20.2
Favorite unit
Hersir
15 fielded
Largest army
52
First expansion
8:55
Age path
ForsetiClassical · Research start 5:53
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

npzinos

Army · 30

Units

Toxotes10
Hippeus9
Minotaur4
Heracles2
Hoplite2
Jason2
Odysseus1
Buildings 11 types
Farm9
House8
Storehouse5
Granary4
Archery Range3
Stable3
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bolt2
Restoration1

StillSleepy5259

Army · 52

Units

Hersir15
Throwing Axeman15
Hirdman13
Berserk8
Troll1
Buildings 6 types
Farm19
House10
Ox Cart Building7
Longhouse2
Town Center2
Temple1
God powers 2 invoked
Healing Spring1
Spy1