Replay-derived match flow, timings, and composition.

Advanced match analysis

Lobo vs King Roar

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
13967
Duration
22:10
Patch
19.17020
Played
· 20 hours ago
Anatolia map preview
MapAnatolia
Winner
Lobo Hades · Elo 1142 +17
22:10 Match length
Defeated
King Roar Ra · Elo 1129 -17
51.9% win probability Pre-match · Lobo favored win probability 48.1%
Key momentsIn match order
Fastest Classical
4:56* King Roar Ptah · estimated
First pressure
5:07 Lobo Military Academy
Armory timing
6:47 Lobo Armory
Fastest Heroic
9:36* Lobo Aphrodite · estimated
Fortress timing
10:43 King Roar Migdol Stronghold
First extra TC
13:42 King Roar Town Center
Fastest Mythic
18:22* King Roar Horus · estimated

Lobo

Hades · Blue
Win 1142 +17
EAPM
54.5
Favorite unit
Hoplite
35 fielded
Largest army
114
First expansion
20:14
Age path
AthenaClassical · Est. start 4:34
AphroditeHeroic · Est. start 8:21
ArtemisMythic · Est. start 19:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Large army production114 military units
No post-game awards

King Roar

Ra · Orange
Loss 1129 -17
EAPM
46.2
Favorite unit
Axeman
17 fielded
Largest army
85
First expansion
13:42
Age path
PtahClassical · Est. start 3:56
SobekHeroic · Est. start 10:12
HorusMythic · Est. start 16:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Water commitment6 dock build events
Large army production85 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lobo

Army · 114

Units

Hoplite35
Toxotes27
Hypaspist22
Pentekonter11
Petrobolos4
Ajax3
Achilles2
Juggernaut2
Peltast2
Trireme2
Chiron1
Minotaur1
Nemean Lion1
Scylla1
Buildings 11 types
Farm18
House18
Storehouse4
Archery Range3
Dock3
Town Center3
Granary2
Military Academy2
Armory1
Fortress1
Temple1
God powers 5 invoked
Curse2
Sentinel2
Restoration1

King Roar

Army · 85

Units

Axeman17
Camel Rider16
Chariot Archer12
Ramming Galley8
War Elephant8
Petsuchos7
War Barge6
Siege Tower5
Spearman4
Leviathan2
Buildings 17 types
Farm24
House16
Obelisk13
Dock6
Mining Camp5
Granary4
Lumber Camp4
Barracks3
Migdol Stronghold2
Sentry Tower2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 4 invoked
Rain2
Locust Swarm1
Shifting Sands1