Replay-derived match flow, timings, and composition.

Advanced match analysis

soliddark3456 vs ehauser2513

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
4735
Duration
17:19
Patch
19.17020
Played
· 20 hours ago
Watering Hole map preview
MapWatering Hole
Winner
soliddark3456 Poseidon · Elo 1289 +12
17:19 Match length
Defeated
ehauser2513 Nuwa · Elo 1174 -12
66.0% win probability Pre-match · soliddark3456 favored win probability 34.0%
Key momentsIn match order
Fastest Classical
3:38* soliddark3456 Hermes · estimated
First pressure
3:40 soliddark3456 Stable
First extra TC
6:43 soliddark3456 Town Center
Armory timing
8:56 soliddark3456 Armory
Market timing
9:07 soliddark3456 Market
Fastest Heroic
14:33* soliddark3456 Aphrodite · estimated
Fortress timing
15:56 soliddark3456 Fortress

soliddark3456

Poseidon · Blue
Win 1289 +12
EAPM
58.2
Favorite unit
Hippeus
16 fielded
Largest army
60
First expansion
6:43
Age path
HermesClassical · Research start 2:38
AphroditeHeroic · Research start 13:18
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy400 total resource volume
No post-game awards

ehauser2513

Nuwa · Red
Loss 1174 -12
EAPM
27.8
Favorite unit
Ge Halberdier
33 fielded
Largest army
73
First expansion
10:26
Age path
XuannuClassical · Research start 3:17
GoumangHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling25 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

soliddark3456

Bought

Food400

Sold

No sells

Total player market volume400

ehauser2513

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliddark3456

Army · 60

Units

Hippeus16
Centaur14
Toxotes14
Hoplite13
Hypaspist2
Theseus1
Buildings 13 types
House16
Wall14
Storehouse7
Granary6
Military Academy4
Archery Range3
Market3
Stable3
Temple3
Armory2
Fortress2
Town Center2
Farm1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

ehauser2513

Army · 73

Units

Ge Halberdier33
Wuzu Javelineer18
Pioneer17
Qi Lin3
Fire Archer2
Buildings 10 types
Wall25
House18
Silo10
Military Camp6
Machine Workshop3
Sentry Tower3
Armory1
Imperial Academy1
Temple1
Town Center1
God powers 1 invoked
Vanish1