Replay-derived match flow, timings, and composition.

Advanced match analysis

GzRacer vs Jseagar

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
12703
Duration
12:47
Patch
19.17020
Played
· 20 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
GzRacer Odin · Elo 971 -24
12:47 Match length
Winner
Jseagar Isis · Elo 1017 +16
43.4% win probability Pre-match · Jseagar favored win probability 56.6%
Key momentsIn match order
First pressure
3:36 GzRacer Hersir trained
Fastest Classical
4:07* GzRacer Freyja · estimated
Armory timing
6:37 Jseagar Armory
Market timing
6:39 Jseagar Market
First extra TC
8:00 GzRacer Town Center
Fastest Heroic
10:10* Jseagar Nephthys · estimated
Fortress timing
11:26 Jseagar Migdol Stronghold

GzRacer

Odin · Blue
Loss 971 -24
EAPM
43.9
Favorite unit
Throwing Axeman
18 fielded
Largest army
35
First expansion
8:00
Age path
FreyjaClassical · Research start 3:07
NjordHeroic · Research start 10:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Jseagar

Isis · Red
Win 1017 +16
EAPM
28.4
Favorite unit
Axeman
8 fielded
Largest army
18
First expansion
—
Age path
BastClassical · Est. start 3:32
NephthysHeroic · Research start 8:55
MythicNot reached
Opening read
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GzRacer

Army · 35

Units

Throwing Axeman18
Raiding Cavalry7
Hersir4
Godi2
Jarl2
Valkyrie2
Buildings 8 types
House11
Farm5
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
Town Center1
God powers 2 invoked
Great Hunt1
Walking Woods1

Jseagar

Army · 18

Units

Axeman8
Slinger5
Spearman4
Sphinx1
Buildings 12 types
House16
Obelisk7
Granary4
Barracks3
Mining Camp2
Temple2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Ancestors1
Eclipse1