Replay-derived match flow, timings, and composition.

Advanced match analysis

Kolotzki vs nanobytesinc

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
19904
Duration
12:36
Patch
19.17020
Played
· 20 hours ago
Elysium map preview
MapElysium
Winner
Kolotzki Hades · Elo 1177 +15
12:36 Match length
Defeated
nanobytesinc Isis · Elo 1121 -15
58.0% win probability Pre-match · Kolotzki favored win probability 42.0%
Key momentsIn match order
Fastest Classical
4:15* Kolotzki Ares · estimated
First pressure
5:01 nanobytesinc Barracks
Armory timing
8:17 nanobytesinc Armory
First extra TC
10:38 Kolotzki Town Center

Kolotzki

Hades · Blue
Win 1177 +15
EAPM
34.5
Favorite unit
Toxotes
29 fielded
Largest army
42
First expansion
10:38
Age path
AresClassical · Est. start 3:15
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

nanobytesinc

Isis · Grey
Loss 1121 -15
EAPM
63.3
Favorite unit
Slinger
68 fielded
Largest army
95
First expansion
—
Age path
AnubisClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kolotzki

Army · 42

Units

Toxotes29
Hippeus7
Cyclops5
Ajax1
Buildings 8 types
House13
Granary5
Storehouse5
Archery Range2
Armory1
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

nanobytesinc

Army · 95

Units

Slinger68
Spearman22
Anubite5
Buildings 10 types
House21
Granary4
Obelisk4
Barracks3
Lumber Camp2
Mining Camp2
Monument To Soldiers2
Armory1
Monument To Villagers1
Temple1
God powers 1 invoked
Plague Of Serpents1