Advanced match analysis
Lil' Guy vs Sopla01
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 25711
- Duration
- 27:13
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Lil' Guy
Poseidon · Elo 1187 -12
27:13
Match length
Winner
Sopla01
Loki · Elo 1291 +12
35.5% win probability
Pre-match · Sopla01 favored
win probability 64.5%
Key momentsIn match order
Lil' Guy
Poseidon · Blue- EAPM
- 26.6
- Favorite unit
- Hippeus 53 fielded
- Largest army
- 172
- First expansion
- —
Age path
AresClassical · Est. start 2:42
DionysusHeroic · Est. start 14:07
HephaestusMythic · Est. start 19:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production172 military units
No post-game awards
Sopla01
Loki · Red- EAPM
- 41.8
- Favorite unit
- Hersir 37 fielded
- Largest army
- 163
- First expansion
- 7:36
Age path
HeimdallClassical · Est. start 3:15
BragiHeroic · Est. start 13:28
HelMythic · Est. start 22:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling20 wall build events
Large army production163 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.