Replay-derived match flow, timings, and composition.

Advanced match analysis

Lil' Guy vs Sopla01

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25711
Duration
27:13
Patch
19.17020
Played
· 20 hours ago
Alfheim map preview
MapAlfheim
Defeated
Lil' Guy Poseidon · Elo 1187 -12
27:13 Match length
Winner
Sopla01 Loki · Elo 1291 +12
35.5% win probability Pre-match · Sopla01 favored win probability 64.5%
Key momentsIn match order
First pressure
2:44 Sopla01 Hersir trained
Fastest Classical
3:42* Lil' Guy Ares · estimated
First extra TC
7:36 Sopla01 Town Center
Armory timing
8:49 Sopla01 Armory
Fastest Heroic
14:43* Sopla01 Bragi · estimated
Fortress timing
16:23 Lil' Guy Fortress
Market timing
21:38 Lil' Guy Market
Fastest Mythic
21:50* Lil' Guy Hephaestus · estimated

Lil' Guy

Poseidon · Blue
Loss 1187 -12
EAPM
26.6
Favorite unit
Hippeus
53 fielded
Largest army
172
First expansion
—
Age path
AresClassical · Est. start 2:42
DionysusHeroic · Est. start 14:07
HephaestusMythic · Est. start 19:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production172 military units
No post-game awards

Sopla01

Loki · Red
Win 1291 +12
EAPM
41.8
Favorite unit
Hersir
37 fielded
Largest army
163
First expansion
7:36
Age path
HeimdallClassical · Est. start 3:15
BragiHeroic · Est. start 13:28
HelMythic · Est. start 22:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling20 wall build events
Large army production163 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lil' Guy

Army · 172

Units

Hippeus53
Hoplite44
Peltast17
Toxotes15
Hypaspist14
Cyclops9
Prodromos7
Theseus4
Atalanta3
Hydra3
Hippolyta2
Polyphemus1
Buildings 12 types
House28
Farm24
Storehouse5
Archery Range4
Armory4
Military Academy4
Granary3
Stable3
Wall3
Market2
Fortress1
Temple1
God powers 5 invoked
Bronze2
Lure1
Pestilence1
Plenty Vault1

Sopla01

Army · 163

Units

Hersir37
Godi28
Jarl28
Raiding Cavalry19
Hirdman17
Throwing Axeman15
Einheri10
Portable Ram5
Berserk4
Buildings 11 types
Farm54
House22
Wall20
Great Hall8
Ox Cart Building8
Longhouse4
Town Center4
Sentry Tower3
Hill Fort2
Armory1
Temple1
God powers 4 invoked
Flaming Weapons2
Nidhogg1
Spy1