Replay-derived match flow, timings, and composition.

Advanced match analysis

grantvh vs AgedPanther3336

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
21571
Duration
8:36
Patch
19.17020
Played
· 20 hours ago
Alfheim map preview
MapAlfheim
Winner
grantvh Kronos · Elo 1114 +34
8:36 Match length
Defeated
AgedPanther3336 Thor · Elo 1066 -22
56.9% win probability Pre-match · grantvh favored win probability 43.1%
Key momentsIn match order
Fastest Classical
3:05* grantvh Prometheus · estimated
First pressure
3:11 grantvh Counter Barracks

grantvh

Kronos · Blue
Win 1114 +34
EAPM
54.3
Favorite unit
Promethean
10 fielded
Largest army
20
First expansion
—
Age path
PrometheusClassical · Research start 2:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

AgedPanther3336

Thor · Red
Loss 1066 -22
EAPM
24.1
Favorite unit
Hersir
2 fielded
Largest army
2
First expansion
—
Age path
FreyjaClassical · Research start 3:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

grantvh

Army · 20

Units

Promethean10
Cheiroballista9
Turma1
Buildings 4 types
Counter Barracks2
Manor2
Sentry Tower1
Temple1
God powers 3 invoked
Valor2
Deconstruction1

AgedPanther3336

Army · 2

Units

Hersir2
Buildings 4 types
Ox Cart Building3
Temple2
Great Hall1
House1
God powers None invoked

No god powers recorded.