Advanced match analysis
'Turrooo + its.abo + luctiz + Dark4724833 vs cguerraba + MAG. ING CIP NEROXSPARDA + elpro + ArgZurdo
- Queue
- Ranked 4v4 Supremacy
- Map
- Megalopolis
- Map Seed
- 31086
- Duration
- 22:38
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 1331
'Turrooo
Set · Elo 1345 +16
its.abo
Poseidon · Elo 1362 +16
luctiz
Kronos · Elo 1262 +20
Dark4724833
Tsukuyomi · Elo 1356 +16
22:38
Match length
Defeat
Team Elo 1322
cguerraba
Zeus · Elo 1398 -20
MAG. ING CIP NEROXSPARDA
Nuwa · Elo 1131 -9
elpro
Hades · Elo 1417 -21
ArgZurdo
Set · Elo 1342 -18
51.3% win probability
Pre-match · 'Turrooo + its.abo + luctiz + Dark4724833 favored
win probability 48.7%
Key momentsIn match order
'Turrooo
Set · Red · Team 1- EAPM
- 56.6
- Favorite unit
- Axeman 64 fielded
- Largest army
- 148
- First expansion
- 6:57
Age path
PtahClassical · Est. start 4:10
NephthysHeroic · Est. start 15:06
ThothMythic · Est. start 18:03
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy1,400 total resource volume
Large army production148 military units
No post-game awards
cguerraba
Zeus · Blue · Team 2- EAPM
- 86.6
- Favorite unit
- Hippeus 50 fielded
- Largest army
- 86
- First expansion
- 6:15
Age path
HermesClassical · Research start 3:15
DionysusHeroic · Research start 19:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Market economy500 total resource volume
Large army production86 military units
No post-game awards
its.abo
Poseidon · Purple · Team 1- EAPM
- 40.9
- Favorite unit
- Hippeus 73 fielded
- Largest army
- 112
- First expansion
- 8:48
Age path
HermesClassical · Research start 3:37
DionysusHeroic · Research start 14:35
HephaestusMythic · Research start 18:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production112 military units
No post-game awards
MAG. ING CIP NEROXSPARDA
Nuwa · Green · Team 2- EAPM
- 39.1
- Favorite unit
- White Horse Cavalry 14 fielded
- Largest army
- 44
- First expansion
- 7:35
Age path
HoutuClassical · Research start 3:11
GoumangHeroic · Research start 13:15
GonggongMythic · Research start 16:57
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
No post-game awards
luctiz
Kronos · Cyan · Team 1- EAPM
- 40.0
- Favorite unit
- Promethean 79 fielded
- Largest army
- 157
- First expansion
- 12:07
Age path
PrometheusClassical · Research start 3:34
HyperionHeroic · Est. start 15:02
HeliosMythic · Est. start 18:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production157 military units
No post-game awards
elpro
Hades · Pink · Team 2- EAPM
- 77.1
- Favorite unit
- Prodromos 43 fielded
- Largest army
- 138
- First expansion
- 4:44
Age path
AthenaClassical · Est. start 3:24
ApolloHeroic · Est. start 8:20
HephaestusMythic · Est. start 17:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production138 military units
No post-game awards
Dark4724833
Tsukuyomi · Orange · Team 1- EAPM
- 43.7
- Favorite unit
- Yumi Horse Archer 57 fielded
- Largest army
- 95
- First expansion
- 5:11
Age path
Inari OkamiClassical · Est. start 4:07
FujinHeroic · Est. start 8:42
OkuninushiMythic · Est. start 15:17
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy2,800 total resource volume
Large army production95 military units
No post-game awards
ArgZurdo
Set · Maroon · Team 2- EAPM
- 68.6
- Favorite unit
- Slinger 88 fielded
- Largest army
- 244
- First expansion
- 5:00
Age path
PtahClassical · Est. start 3:37
SekhmetHeroic · Research start 9:15
HorusMythic · Research start 20:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy1,200 total resource volume
Large army production244 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,900 total volume›
'Turrooo
Bought
Sold
No sells
Total player market volume1,400
cguerraba
Bought
Sold
No sells
Total player market volume500
its.abo
Bought
No buys
Sold
No sells
Total player market volume0
MAG. ING CIP NEROXSPARDA
Bought
No buys
Sold
No sells
Total player market volume0
luctiz
Bought
No buys
Sold
No sells
Total player market volume0
elpro
Bought
No buys
Sold
No sells
Total player market volume0
Dark4724833
Bought
Sold
Total player market volume2,800
ArgZurdo
Bought
No buys
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.