Replay-derived match flow, timings, and composition.

Advanced match analysis

'Turrooo + its.abo + luctiz + Dark4724833 vs cguerraba + MAG. ING CIP NEROXSPARDA + elpro + ArgZurdo

Queue
Ranked 4v4 Supremacy
Map
Megalopolis
Map Seed
31086
Duration
22:38
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Victory Team Elo 1331
'Turrooo Set · Elo 1345 +16
its.abo Poseidon · Elo 1362 +16
luctiz Kronos · Elo 1262 +20
Dark4724833 Tsukuyomi · Elo 1356 +16
22:38 Match length
Defeat Team Elo 1322
cguerraba Zeus · Elo 1398 -20
MAG. ING CIP NEROXSPARDA Nuwa · Elo 1131 -9
elpro Hades · Elo 1417 -21
ArgZurdo Set · Elo 1342 -18
51.3% win probability Pre-match · 'Turrooo + its.abo + luctiz + Dark4724833 favored win probability 48.7%
Key momentsIn match order
Fastest Classical
4:11* MAG. ING CIP NEROXSPARDA Houtu · estimated
First pressure
4:44 its.abo Stable
First extra TC
4:44 elpro Town Center
Market timing
5:06 ArgZurdo Market
Armory timing
5:06 ArgZurdo Armory
Fastest Heroic
9:34* elpro Apollo · estimated
Fortress timing
11:14 ArgZurdo Migdol Stronghold
Fastest Mythic
16:47* Dark4724833 Okuninushi · estimated

'Turrooo

Set · Red · Team 1
Win 1345 +16
EAPM
56.6
Favorite unit
Axeman
64 fielded
Largest army
148
First expansion
6:57
Age path
PtahClassical · Est. start 4:10
NephthysHeroic · Est. start 15:06
ThothMythic · Est. start 18:03
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy1,400 total resource volume
Large army production148 military units
No post-game awards

cguerraba

Zeus · Blue · Team 2
Loss 1398 -20
EAPM
86.6
Favorite unit
Hippeus
50 fielded
Largest army
86
First expansion
6:15
Age path
HermesClassical · Research start 3:15
DionysusHeroic · Research start 19:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Market economy500 total resource volume
Large army production86 military units
No post-game awards

its.abo

Poseidon · Purple · Team 1
Win 1362 +16
EAPM
40.9
Favorite unit
Hippeus
73 fielded
Largest army
112
First expansion
8:48
Age path
HermesClassical · Research start 3:37
DionysusHeroic · Research start 14:35
HephaestusMythic · Research start 18:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production112 military units
No post-game awards

MAG. ING CIP NEROXSPARDA

Nuwa · Green · Team 2
Loss 1131 -9
EAPM
39.1
Favorite unit
White Horse Cavalry
14 fielded
Largest army
44
First expansion
7:35
Age path
HoutuClassical · Research start 3:11
GoumangHeroic · Research start 13:15
GonggongMythic · Research start 16:57
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
No post-game awards

luctiz

Kronos · Cyan · Team 1
Win 1262 +20
EAPM
40.0
Favorite unit
Promethean
79 fielded
Largest army
157
First expansion
12:07
Age path
PrometheusClassical · Research start 3:34
HyperionHeroic · Est. start 15:02
HeliosMythic · Est. start 18:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production157 military units
No post-game awards

elpro

Hades · Pink · Team 2
Loss 1417 -21
EAPM
77.1
Favorite unit
Prodromos
43 fielded
Largest army
138
First expansion
4:44
Age path
AthenaClassical · Est. start 3:24
ApolloHeroic · Est. start 8:20
HephaestusMythic · Est. start 17:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production138 military units
No post-game awards

Dark4724833

Tsukuyomi · Orange · Team 1
Win 1356 +16
EAPM
43.7
Favorite unit
Yumi Horse Archer
57 fielded
Largest army
95
First expansion
5:11
Age path
Inari OkamiClassical · Est. start 4:07
FujinHeroic · Est. start 8:42
OkuninushiMythic · Est. start 15:17
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy2,800 total resource volume
Large army production95 military units
No post-game awards

ArgZurdo

Set · Maroon · Team 2
Loss 1342 -18
EAPM
68.6
Favorite unit
Slinger
88 fielded
Largest army
244
First expansion
5:00
Age path
PtahClassical · Est. start 3:37
SekhmetHeroic · Research start 9:15
HorusMythic · Research start 20:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Market economy1,200 total resource volume
Large army production244 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,900 total volume

'Turrooo

Bought

Food1,400

Sold

No sells

Total player market volume1,400

cguerraba

Bought

Food500

Sold

No sells

Total player market volume500

its.abo

Bought

No buys

Sold

No sells

Total player market volume0

MAG. ING CIP NEROXSPARDA

Bought

No buys

Sold

No sells

Total player market volume0

luctiz

Bought

No buys

Sold

No sells

Total player market volume0

elpro

Bought

No buys

Sold

No sells

Total player market volume0

Dark4724833

Bought

Food1,900

Sold

Food100
Wood800
Total player market volume2,800

ArgZurdo

Bought

No buys

Sold

Wood1,200
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

'Turrooo

Army · 148

Units

Axeman64
Spearman36
War Elephant13
Slinger10
Chariot Archer9
Camel Rider5
Siege Tower5
Wadjet4
Phoenix2
Buildings 18 types
Farm39
Wall24
House21
Barracks19
Mining Camp15
Obelisk7
Granary6
Lumber Camp5
Market4
Migdol Stronghold3
Town Center3
Armory2
Siege Works2
Temple2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 13 invoked
Vision7
Ancestors2
Shifting Sands2
Meteor1
Titan Gate1

cguerraba

Army · 86

Units

Hippeus50
Prodromos18
Centaur14
Jason2
Heracles1
Odysseus1
Buildings 11 types
Farm39
House19
Storehouse13
Wall11
Stable7
Granary3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Cease Fire2
Bronze1

its.abo

Army · 112

Units

Hippeus73
Prodromos29
Petrobolos3
Atalanta2
Hippolyta2
Theseus2
Polyphemus1
Buildings 10 types
Farm32
House29
Stable10
Storehouse9
Granary4
Town Center3
Armory2
Sentry Tower2
Temple2
Fortress1
God powers 4 invoked
Cease Fire1
Lure1
Plenty Vault1
Titan Gate1

MAG. ING CIP NEROXSPARDA

Army · 44

Units

White Horse Cavalry14
Tiger Cavalry10
Pioneer8
Sage6
Ge Halberdier4
Jiang Zi Ya1
Li Jing1
Buildings 11 types
Farm25
House19
Silo14
Wall9
Baolei7
Military Camp6
Armory2
Imperial Academy2
Machine Workshop2
Temple2
Town Center1
God powers 3 invoked
Earth Wall1
Forest Protection1
Great Flood1

luctiz

Army · 157

Units

Promethean79
Contarius58
Satyr12
Oracle8
Buildings 9 types
Farm13
Manor9
Military Barracks6
Palace6
Market3
Armory2
Temple2
Economic Guild1
Town Center1
God powers 17 invoked
Valor14
Chaos2
Deconstruction1

elpro

Army · 138

Units

Prodromos43
Peltast39
Gastraphetoros21
Toxotes13
Achilles7
Chiron5
Ajax4
Hippeus2
Perseus2
Petrobolos2
Buildings 11 types
Farm43
House28
Storehouse10
Archery Range4
Armory4
Stable4
Town Center4
Granary3
Fortress2
Market1
Temple1
God powers 4 invoked
Plenty Vault1
Restoration1
Sentinel1
Underworld Passage1

Dark4724833

Army · 95

Units

Yumi Horse Archer57
Daimyo12
Onmoraki10
Onmyoji10
Naginata Rider4
Kitsune2
Buildings 11 types
Farm27
House17
Shrine Japanese13
Mining Camp Japanese6
Town Center5
Watermill5
Castle4
Stable Japanese4
Temple3
Armory1
Market1
God powers 7 invoked
New Moon2
Smiting Gust2
Swampland2
Sacred Gate1

ArgZurdo

Army · 244

Units

Slinger88
Spearman61
Camel Rider43
Axeman21
Siege Tower19
Chariot Archer8
War Elephant4
Buildings 17 types
Farm48
House34
Wall27
Barracks9
Lumber Camp7
Mining Camp7
Obelisk6
Granary5
Siege Works4
Town Center4
Market3
Migdol Stronghold3
Armory2
Temple2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 6 invoked
Vision3
Citadel1
Shifting Sands1
Tornado1