Replay-derived match flow, timings, and composition.

Advanced match analysis

[Chupisco] - Rato vs Raga

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
21800
Duration
19:00
Patch
19.17020
Played
· 4 hours ago
Elysium map preview
MapElysium
Defeated
[Chupisco] - Rato Loki · Elo 1048 -10
19:00 Match length
Winner
Raga Loki · Elo 1203 +10
29.1% win probability Pre-match · Raga favored win probability 70.9%
Key momentsIn match order
First pressure
1:59 Raga Hersir trained
Fastest Classical
4:11* [Chupisco] - Rato Forseti · estimated
Armory timing
6:19 Raga Armory
Fastest Heroic
9:05* Raga Bragi · estimated
Fortress timing
15:34 [Chupisco] - Rato Hill Fort

[Chupisco] - Rato

Loki · Blue
Loss 1048 -10
EAPM
25.4
Favorite unit
Throwing Axeman
36 fielded
Largest army
118
First expansion
—
Age path
ForsetiClassical · Est. start 3:11
BragiHeroic · Est. start 9:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production118 military units
No post-game awards

Raga

Loki · Red
Win 1203 +10
EAPM
46.0
Favorite unit
Hersir
53 fielded
Largest army
142
First expansion
—
Age path
ForsetiClassical · Research start 3:14
BragiHeroic · Est. start 7:50
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Chupisco] - Rato

Army · 118

Units

Throwing Axeman36
Hersir34
Berserk15
Raiding Cavalry10
Godi6
Hirdman6
Portable Ram4
Troll4
Battle Boar3
Buildings 7 types
House33
Longhouse4
Great Hall3
Ox Cart Building3
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Raga

Army · 142

Units

Hersir53
Raiding Cavalry46
Throwing Axeman32
Battle Boar6
Huskarl3
Godi1
Troll1
Buildings 7 types
House28
Longhouse4
Ox Cart Building4
Great Hall2
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1